Justin Hornsby, Male Human [Permalink]
Personal [hide]
Description: Standing 5'8", this man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is always cut to a buzz. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great joy in being the best Gardener in town.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his mother and his sister before him, after school he went straight into learning to become a Gardener. He ran away from his former home and has been making his living as a Gardener for the past few years.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new gardener responsibilities is difficult
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Job. Occupation: Gardener
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 400 gp. Aquamarine (400 gp). Blue quartz (6 gp). Aquamarine (400 gp). 1 Minor magic item.
Geoffrey Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears just a red suit. He has silver hair. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He speaks before he thinks and is too direct. He misses his home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Geoffrey studied abroad. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: A deep hatred of goblins; and someone believes him a fraud
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Immigrant, Enemies. Occupation: Engraver
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 16 (+3) | 10 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Frederick Bristol, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Painter uniform. He has a moderate pudge and is not very fit. He has wavy red hair. His hazel eyes are passionate and lively.
Personality: He is happy with his job as a Painter. He turns his eye from what people do, preferring to live and let live. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born to a pair of adventurers, Frederick grew up listening to his father's many stories. A few years later when the west was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Retire the richest man in the north; and further expansion of business
Ideals: Entrepeneur. Bonds: Job, Immigrant, Adventurer, Enemies. Occupation: Painter
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 10000 cp. Deep green spinel (70 gp). Freshwater pearl (10 gp).
Diggory Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears light armors faded through time and improper care. His blonde hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Nothing but the best is good enough for him; and he is not mentally stable, and does not behave rationally
Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Sculptor
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 3000 cp.
Hunter Branson, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He keeps his brown hair in a pixie cut. His violet eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is harsh and unforgiving.
History: He was born to loving parents in a slum to the south. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants revenge against illithids; and many illithids want him driven away
Flaws: Ugly, Antagonistic. Bonds: Enemies, Poor, Nature. Occupation: Beggar
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 48 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 700 gp. Malachite (7 gp). Alexandrite (900 gp).
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