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Advanced [show]


Randal Langston, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He is dressed in an above average manner. His brown hair is kept up in a ponytail inside a deerstalker hat. He has a tattooed face.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He is a logical person and will generally grow upset if things defy logic and science.

History: He was always a brilliant, if unscrupulous mind. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and to be a gardener again

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Adventurer. Occupation: Mercenary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Randal Langston, Male Human Paladin 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. Eye agate (6 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Henry Wentworth, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His left leg appears badly burned and disfigured. His white hair is lengthy. He has a dull look in his brown eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He served in the navy to pay for his family's outstanding loans. Henry abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Optimist, Philantrophist. Bonds: Military, Adventurer, Rich. Occupation: Merchant

Voice: Voice breaks

Attributes [hide]

Henry Wentworth, Male Human Bard 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)9 (-1) 13 (+1)12 (+1)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. Citrine (50 gp). Star rose quartz (50 gp). Hematite (12 gp).


Social Check DCs


Adelard Alton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears professional attire, he is not a threatening figure. His silver hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Adelard took refuge in the ruined castle and found the beat up longbow and armor he uses now. He has achieved small success as a Body Guard.

Motivation: Sabotage a competitor.

Ideals: Joker, Fighting. Bonds: Attractive, Nature, Job. Occupation: Body Guard

Voice: Spanish accent

Attributes [hide]

Adelard Alton, Male Human Adept 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)18 (+4) 13 (+1)16 (+3)
Skills Animal Handling +3, Arcana +6
Senses Passive Perception 11
Languages Common, Orc, Druidic, Draconic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp.


Social Check DCs


Clerebold Badger, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has silver hair. He wears crescent spectacles with a black brim.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has dedicated himself to building a better village for his children.

Motivation: He has money and likes to spend it; and he's looking for his big break

Flaws: Depressed, Insane. Bonds: Adventurer, Rich. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Clerebold Badger, Male Human Ranger 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)16 (+3) 15 (+2)15 (+2)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 12
Languages Common, Goblin, Giant, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 pp. Amber (80 gp). Amber (80 gp). 1 Minor magic item.


Social Check DCs


Peter Kirby, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his brown robe. He has a moderate pudge and is not very fit. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown and he is always smoking a pipe.

Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 10 years.

Motivation: Regain custody of his daughter; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Insane. Bonds: Adventurer, Job, Family. Occupation: Navigator

Voice: Draws out vowels

Attributes [hide]

Peter Kirby, Male Human Paladin 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs

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