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NPC Generator

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Advanced [show]


Kyle Reid, Male Human [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. He is physically well-built. He has a long blonde beard with little hanging trinkets. His eyes are a pleasant brown.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He comes from a rich eastern family. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He'd like to take his coworkers down a peg; and to be a animal trainer again

Ideals: Disciplined. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Armorer

Voice: Pirate accent

Attributes [hide]

Kyle Reid, Male Human Fighter 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Quinton, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His hair is always cut to a buzz. His fierce green eyes like to dwell on things.

Personality: Stoic and calm, he prefers to meditate than take action. He has all his life been fascinated with poetry.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town working and never settling down anywhere, but has fallen for a local Engraver. He hasn't told them the truth, but wants to settle down with them.

Motivation: To reunite with his absent father; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Artistic. Bonds: Adventurer, Has a crush, Family. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Charles Quinton, Male Human Adept 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics -1, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 2000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Average lock. 1 Crowbar. 1 Climber’s kit.


Social Check DCs


Godfrey Melancon, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a tan suit. His moppish red hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Godfrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Energy wise he seems alert and responsive.

History: He was born on a small isolated farm. Godfrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hasn't been sleeping well lately.

Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep

Ideals: Artistic, Professionalism. Flaws: Insomniac. Bonds: Immigrant, Nature. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Godfrey Melancon, Male Human Rogue 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 10 (+0)10 (+0)
Skills Intimidation +3, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 50000 cp. Azurite (16 gp). Deep blue spinel (1000 gp). Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Mori, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: He has always had a great fascination with Human culture. He does not trust anyone and sleeps with one eye open.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Racist, Insomniac. Bonds: Rich. Occupation: Masseuse

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Manfred Mori, Male Human Druid 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)7 (-2) 11 (+0)12 (+1)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. Azurite (7 gp). Iolite (80 gp).


Social Check DCs


Thomas Beitz, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. He has a hunchback. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Joker, Artistic, Fighting. Flaws: Ugly, Antagonistic. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Thomas Beitz, Male Human Cleric 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 21 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)6 (-2) 15 (+2)15 (+2)
Skills Performance +5, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 900 gp. Hematite (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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