Dustin Richie, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears skinny pants and wears a brown and tan robe with the hood down. He keeps his red hair in a pixie cut. He is baby faced.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with finding treasure.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: Regain custody of his daughter; and he desires power and/or immortality
Flaws: Secretive, Disease. Bonds: Adventurer, Slave, Family. Occupation: Unemployed
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 35 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 10 (+0) | 17 (+3) | 19 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Orc, Sylvan, Elven
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 180 pp. Smoky quartz (80 gp).
Balimaar Brent, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears very tight pants and wife beaters, though occasionally he sports a brown coat. He is bald on top and has large chestnut tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.
Personality: Cocky and sure of himself, he believes he is the best Butcher born in the past three hundred years. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: He is unsatisfied with his job.
Flaws: Ugly. Bonds: Job, Rich, Religious. Occupation: Butcher
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 23 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 9 (-1) | 12 (+1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 |
Possessions: 100 gp. Sard (80 gp). Alexandrite (1100 gp). Deep blue spinel (1100 gp). Pink pearl (70 gp). 1 Silver holy symbol.
Gomory Clayton, Male Human [Permalink]
Personal [hide]
Description: He wears just a violet suit. He carries with him a set of glaives, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His long black hair is drawn into a two foot long braid. He wears a mask on his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He got into the Marshal business at a young age. A gifted student he started as a Seamstress, but he got bored and became a Marshal. He has achieved small success as a Marshal.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Mentor, Job. Occupation: Marshal
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 7 (-2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. Tourmaline (130 gp). 1 Minor magic item.
Drogo Ryland, Male Human [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail. He is muscular with a powerful set of arms. His hair is auburn and very short. His hazel eyes are slightly larger than normal.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in a small village he learned the ways of the warrior from his father. Through the years after Drogo was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Drogo's father didn't care for him much, and the feeling was mutual. He's also a talented Architect, but doesn't like to broadcast it.
Motivation: He wants to get laid; and expand his business
Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Mason
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 33 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 7 (-2) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 300 gp. Brown-green garnet (90 gp). Eye agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norman Bradly, Male Human [Permalink]
Personal [hide]
Description: This man wears bulky blue painted plate armor. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He keeps his long silver hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born the only child of a wealthy merchant. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: He has money and likes to spend it; and further expansion of business
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Rich, Job. Occupation: Dyer
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 34 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 14 (+2) | 7 (-2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


