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NPC Generator

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Advanced [show]


Trym Atterton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and wears a grey small hat and grey clothes. He wears his red hair up in a very large beehive style do. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is very quiet and rarely speaks above a whisper. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the north to a Bricklayer, Trym learned a great deal about his mother's area of expertise. A gifted student he started as a Blacksmith, but he got bored and became a Bricklayer. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and to protect his home

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Adventurer, Guardian. Occupation: Bricklayer

Voice: Breathy voice

Attributes [hide]

Trym Atterton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 6 (-2)14 (+2) 15 (+2)14 (+2)
Skills Nature +4, Stealth +4
Senses Passive Perception 12
Languages Common, Aquan, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 9000 cp. Peridot (50 gp).


Social Check DCs


John Camden, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally well dressed albeit a few years behind the times. He has a chestnut handlebar mustache and slicked back chestnut hair. He has a dull look in his blue eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He receives visions of the future at random moments

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, John took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their son. He worked as a Cartwright, and he later adopted a second son.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Athletic, Gifted. Bonds: Attractive, Family, Poor. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

John Camden, Male Human Sorcerer 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 2000 sp. Jade (80 gp). Chrysoberyl (80 gp). Onyx (20 gp).


Social Check DCs


Drogo Shipley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a flattop hair cut. His brown unseeing eyes seem to look past you.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of a Stableman, who enjoyed hunting, Drogo was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love; and he seems to be bored by most things

Ideals: Passionate. Flaws: Disease, Forgetful, Ugly. Bonds: Nature. Occupation: Cook

Voice: Speaks with back of mouth

Attributes [hide]

Drogo Shipley, Male Human Wizard 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)15 (+2) 14 (+2)15 (+2)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Goblin, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 200 gp. Black star sapphire (400 gp). Banded agate (15 gp).


Social Check DCs


Alexandre Nash, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long blonde hair reaches down to his waist. He has a dull look in his blue eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a xeno-phobe, disliking non-Humans.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father had invested heavily in several trade routes and wanted him to inherit them. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it.

Ideals: Entrepeneur, Passionate. Flaws: Racist. Bonds: Military, Rich. Occupation: Actor

Voice: Sensual and smooth

Attributes [hide]

Alexandre Nash, Male Human Sorcerer 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)8 (-1) 10 (+0)17 (+3)
Skills Acrobatics +2, Athletics +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: White opal (600 gp). Moonstone (50 gp).


Social Check DCs


Theodoric Kendall, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black wide-brimmed hat and black clothes. His brown hair is still thick. This blue eyed easterner is not easily forgotten.

Personality: Theodoric speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He plays an instrument quite well.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Bounty Hunter mother left him crippled. He now spends his time doing works of charity.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Athletic, Impeccable, Artistic, Philantrophist. Flaws: Disease. Bonds: Adventurer. Occupation: Engraver

Voice: Soothing and warm

Attributes [hide]

Theodoric Kendall, Male Human Expert 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)9 (-1) 10 (+0)16 (+3)
Skills History +1, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Deep green spinel (120 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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