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William Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears blue painted combat armor at almost all times. He is bald on top and has large brown tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Adventurer. Occupation: Servant

Voice: Smooth and feminine

Attributes [hide]

William Gresham, Male Human Sorcerer 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)15 (+2) 13 (+1)14 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hugh Bradly, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a blue shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. With a patchy brown beard and wild brown hair. His eyes are brown.

Personality: Always inclined to offer people food he seems plenty friendly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hugh took refuge in the ruined castle and found the beat up trident and armor he uses now. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Philantrophist, Joker. Bonds: Military, Nature. Occupation: Courier

Voice: growls and snarls, animalistic

Attributes [hide]

Hugh Bradly, Male Human Monk 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Clerebold Rodney, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a robe, a symbol of death around his neck, and a morningstar on his belt. His brown hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Clerebold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He comes from a rich western family. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and he has money and likes to spend it

Ideals: Fighting, Artistic, Impeccable. Flaws: Ugly. Bonds: Rich. Occupation: Farmer

Voice: Slurs words

Attributes [hide]

Clerebold Rodney, Male Human Warrior 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 56 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)6 (-2) 10 (+0)14 (+2)
Skills Athletics +5, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +3

Possessions: 300 gp. Chrysoberyl (100 gp). Azurite (10 gp).


Social Check DCs


Godfrey Addington, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears tight fitting clothing which further accentuates his frame. His golden hair is kept up in a ponytail inside a small hat. He tend to wears goggles to shield his eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.

History: A powerful necromancer made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Pacifist. Bonds: Attractive, Mentor, Guardian, Family. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Godfrey Addington, Male Human Druid 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 13 (+1)15 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Robert Rodney, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown coat over a green low-cut shirt, and a deerstalker hat upon his head. He wears a deerstalker hat to hide his balding. He has several tiny topaz earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the south; and wants to work out more often

Ideals: Athletic, Entrepeneur. Flaws: Disease, Fearful. Bonds: Rich. Occupation: Bowyer

Voice: Jittery and nervous

Attributes [hide]

Robert Rodney, Male Human Adept 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 12 (+1)16 (+3)
Skills Insight +4, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 400 gp. Moss agate (10 gp). White opal (1400 gp). 1 Minor magic item.


Social Check DCs

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