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Advanced [show]


Dustin Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His black hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy and tries to find solutions quickly.

History: He was born the only child of a wealthy merchant. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and doesn't want to be a mayor and was forced into it by his family

Ideals: Entrepeneur. Flaws: Lazy. Bonds: Immigrant, Attractive, Family. Occupation: Mayor

Voice: Creaky witch voice

Attributes [hide]

Dustin Dumph, Male Human Expert 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)16 (+3) 14 (+2)17 (+3)
Skills Religion +5, Stealth +1
Senses Passive Perception 12
Languages Common, Draconic, Ignan, Celestial
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Frederick Middleton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, red cloak. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of a Merchant, who enjoyed hunting, Frederick was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's in love; and he wants to get laid

Ideals: Fighting. Flaws: Mundane. Bonds: Job, Nature, Has a crush. Occupation: Farmer

Voice: Farmer accent

Attributes [hide]

Frederick Middleton, Male Human Commoner 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)8 (-1) 13 (+1)18 (+4)
Skills Investigation +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Aldous Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He wears his blonde hair down. His eyes are gray.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Aldous grew up listening to his mother's many stories. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Ideals: Optimist, Fighting. Flaws: Fearful. Bonds: Adventurer, Military. Occupation: Sailor

Voice: Farmer accent

Attributes [hide]

Aldous Mitchell, Male Human Barbarian 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 9 (-1)7 (-2) 15 (+2)7 (-2)
Skills Insight +4, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Gomory Langston, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair, when down, is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a massive crush on the younger sibling of the Jeweler who has hired him part-time. He would rather hide behind his crafts than deal with other people.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Has a crush, Religious. Occupation: Jeweler

Voice: French accent

Attributes [hide]

Gomory Langston, Male Human Sorcerer 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 17 (+3)12 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Percival Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. His golden hair is braided into rings. His fierce brown eyes like to dwell on things.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A true patriot, Percival would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his sister before him, after school he went straight into learning to become a Scribe. He has worked as a Scribe like his father before him.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Fighting. Flaws: Cynical, Mundane. Bonds: Military, Job. Occupation: Scribe

Voice: Excited and jittery

Attributes [hide]

Percival Cholmondeley, Male Human Wizard 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 13 (+1)10 (+0) 10 (+0)16 (+3)
Skills History +2, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs

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