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Gerald Enfield, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear grey clothing when he does not wear armor. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of southern immigrants he idolized his mother. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found; and regain custody of his daughter

Flaws: Ugly, Shy, Impulsive, Racist. Bonds: Immigrant, Family. Occupation: Mayor

Voice: Italian accent

Attributes [hide]

Gerald Enfield, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 12 (+1)16 (+3) 9 (-1)11 (+0)
Skills Medicine +1, Performance +2
Senses Passive Perception 9
Languages Common, Sylvan, Goblin, Draconic
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 400 gp.


Social Check DCs


Trym Law, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is cut short. He has gleaming, smiling blue eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of southern immigrants he idolized his father. His father was a mechanic, and taught him how to fix just about anything. He left for the south, certain he would find work there.

Motivation: Money/treasure.

Ideals: Passionate, Logical, Persistence. Bonds: Rich, Immigrant. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

Trym Law, Male Human Aristocrat 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)10 (+0) 16 (+3)15 (+2)
Skills History +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1

Possessions: 200 gp. Golden yellow topaz (300 gp).


Social Check DCs


Everard Mori, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses like a well dressed Weaver does. He wears a broad hat to hide his balding. His hazel eyes peer out from beneath his broad violet hat.

Personality: A skeptical and narcissistic man, Everard's first love is himself. His second love is also himself. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born in the north his family was never financially stable. His childhood dream was to be a Miller, but he was a colossal failure. He struck the Weaver job and began his own company from there.

Motivation: Someone believes him a fraud; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Enemies, Poor. Occupation: Weaver

Voice: Smooth and feminine

Attributes [hide]

Everard Mori, Male Human Sorcerer 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)13 (+1) 15 (+2)10 (+0)
Skills Medicine +5, Religion +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 5000 sp.


Social Check DCs


Justin Whitby, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a grey and red robe with the hood down. He is muscular with a powerful set of arms. His hair is chestnut and curly. He has gleaming, smiling brown eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Justin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his sister's freedom.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Flaws: Antagonistic, Secretive. Bonds: Nature, Family, Job. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Justin Whitby, Male Human Barbarian 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 14 (+2)14 (+2) 13 (+1)8 (-1)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Terran, Sylvan
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 500 gp. Black star sapphire (1300 gp). Black pearl (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Ashton, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this northern man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his shortbow. He wears his auburn hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Geoffrey is depressed about a lot of things. He tends to be a nihilist. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Geoffrey grew up listening to his mother's many stories. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Adventurer. Occupation: Sage

Voice: Scottish accent

Attributes [hide]

Geoffrey Ashton, Male Human Bard 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 14 (+2)15 (+2)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Terran, Giant, Draconic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 1 Minor magic item.


Social Check DCs

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