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Advanced [show]


Theobald Thackeray, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is typically in his Locksmith uniform, and a wedding ring on his left hand. His hair is white and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born several months after his father was called into army service. His arcane abilities were realized during a raid on his village. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Gifted. Bonds: Job, In love, Attractive, Military. Occupation: Locksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Theobald Thackeray, Male Human Adept 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)10 (+0) 8 (-1)15 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp.


Social Check DCs


Manfred Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. His long red hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants his loneliness to end; and he's in love

Ideals: Fighting. Flaws: Fearful. Bonds: Poor, Adventurer, Has a crush. Occupation: Bellfounder

Voice: Pronounces O like U

Attributes [hide]

Manfred Staurheim, Male Human Wizard 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)13 (+1) 9 (-1)15 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 500 gp. Blue quartz (12 gp). Banded agate (12 gp). Golden yellow topaz (500 gp).


Social Check DCs


Theodoric Reid, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a long chestnut beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Theodoric is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His psionic abilities were realized during a raid on his village. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and doesn't want to be a armorer and was forced into it by his family

Ideals: Gifted. Bonds: Rich, Family, Military. Occupation: Armorer

Voice: Smoker's lung

Attributes [hide]

Theodoric Reid, Male Human Commoner 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)12 (+1) 14 (+2)4 (-3)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 11000 cp.


Social Check DCs


Trym Gladstone, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear grey clothing when he does not wear armor. He has red hair. His blue eyes are slightly larger than normal.

Personality: He is calm most of the time but flees social interaction. He is lazy and tries to find solutions quickly.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Beggar work with an outfit from a few towns over. Beggar work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Beggar job now, and dutifully fulfills any obligations he has.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy, Lazy. Bonds: Religious, Job, Enemies. Occupation: Beggar

Voice: Laughs frequently while speaking

Attributes [hide]

Trym Gladstone, Male Human Commoner 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 9 (-1)9 (-1)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Wentworth, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy black pantaloons and a tan scarf. His long auburn hair reaches down to his waist. His violet eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a minor phobia of water and hates getting wet.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He has achieved small success as a Dilettante.

Motivation: He feels the way he acts is they only way to get by in the world; and further expansion of business

Ideals: Artistic, Impeccable. Flaws: Fearful. Bonds: Adventurer, Job. Occupation: Dilettante

Voice: Creaky witch voice

Attributes [hide]

Randal Wentworth, Male Human Monk 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 12
Languages Common, Terran, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +6

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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