Arnold Shelly, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this northern man prefers to wear grey pants and tee shirts. He keeps his red hair in a pixie cut. His gray eyes peer out from beneath his Stetson grey hat.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to work out more often; and to end his boredom
Ideals: Athletic, Justice, Artistic. Flaws: Mundane. Bonds: Rich. Occupation: Unemployed
Voice: Posh accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 17 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Druidic, Ignan, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 pp. 5 Acid flasks.
Henry Deighton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a well pressed and immaculate suit (or dress). He is tall, broad shouldered and powerfully built. His brown hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Henry will drive conversation. He has a minor phobia of water and hates getting wet.
History: He served in the navy to pay for his family's outstanding loans. When Henry reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Some 10 years later his spouse died after the birth of his son. Heartbroken, Henry never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He's looking for his big break; and he is wracked by social anxiety
Ideals: Extrovert. Flaws: Fearful. Bonds: Military, In love, Adventurer. Occupation: Barrister
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Roger Norton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a fine chain shirt which he covers with red colored cloaks and clothing. With a patchy chestnut beard and wild chestnut hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is mildly Human supremacist, though he does not identify as such. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: His religion dominates his actions; and he wants to meet his childhood hero
Flaws: Racist, Forgetful. Bonds: Poor, Adventurer, Religious. Occupation: Banker
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 gp. Red spinel (50 gp). Smoky quartz (70 gp).
Norman Hallewell, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his warhammer. His long golden hair is drawn into a two foot long braid. He has blue eyes.
Personality: He is extraordinarily eccentric. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Norman lived on a farm with his father, near the main road leading to a nearby town. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and to unite with his sister
Ideals: Gifted. Flaws: Insane, Fearful. Bonds: Family. Occupation: Barkeep
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 12000 cp. Gold dragon comb with red garnet eye (600 gp). Gold dragon comb with red garnet eye (600 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). 1 Disguise kit. 1 Climber’s kit. 1 Silver holy symbol.
Lewis Heiser, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is well dressed, but even with his fine clothing he looks run-down. His silver hair is knotted and matted. He has several tiny ruby earrings on each ear.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He would rather hide behind his crafts than deal with other people.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Warlock school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying brother.
Motivation: Money/treasure.
Ideals: Disciplined, Artistic, Gifted. Flaws: Shy. Bonds: Rich. Occupation: Gardener
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp.
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