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NPC Generator

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Gunter Kirby, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and wears a weathered and beat up set of banded mail beneath an oversized green coat. His auburn hair is kept up in a ponytail inside a deerstalker hat. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Adventurer

Voice: Speaks with back of mouth

Attributes [hide]

Gunter Kirby, Male Human Monk 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 24 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)16 (+3) 15 (+2)19 (+4)
Skills Deception +7, Nature +6
Senses Passive Perception 12
Languages Common, Draconic, Gnome, Giant
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1100 gp. Aquamarine (500 gp). Azurite (12 gp). Peridot (50 gp). Sardonyx (50 gp). Moss agate (12 gp). Golden yellow topaz (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Yeardley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is greying and his face has many wrinkles. His eyes are a pleasant brown.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He's repulsed by the PC; and to find somewhere to settle down

Ideals: Athletic, Persistence, Professionalism. Flaws: Disease, Antagonistic. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Justin Yeardley, Male Human Commoner 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)13 (+1) 12 (+1)17 (+3)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Silver pearl (110 gp). Deep green spinel (110 gp). Black opal (1100 gp). Azurite (6 gp).


Social Check DCs


Wymar Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a white coat over a blue low-cut shirt, and a top hat upon his head. His hair is white and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has always had a great fascination with Human culture. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Human compassion.

Flaws: Insomniac, Racist, Antagonistic. Bonds: Slave, Adventurer. Occupation: Herbalist

Voice: Can't modulate volume

Attributes [hide]

Wymar Hadleigh, Male Human Ranger 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 8 (-1)13 (+1) 14 (+2)14 (+2)
Skills Athletics +1, Survival +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. 1 Alchemist’s fire.


Social Check DCs


Geoffrey York, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his flail. He wears a deerstalker hat to hide his balding. His half smiles and gray eyes are beguiling and draw you in.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As long as the job gets done he does not care how it got done.

History: Geoffrey was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their daughter. He worked as a Scribe, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Joker, Professionalism. Bonds: Attractive, Family. Occupation: Scribe

Voice: Laughs frequently while speaking

Attributes [hide]

Geoffrey York, Male Human Paladin 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 30 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 10 (+0)8 (-1) 13 (+1)9 (-1)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 50000 cp. Hematite (12 gp). Hematite (12 gp). Red-brown spinel (50 gp). Golden yellow topaz (200 gp).


Social Check DCs


Bertram Langston, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has wavy golden hair. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the west to a Shoemaker, Bertram learned a great deal about his mother's area of expertise. He has had some formal poetry training, and achieved minor success. He has been saving his money to try and buy his sister's freedom.

Motivation: To get a good night's sleep; and to unite with his sister

Ideals: Artistic. Flaws: Impulsive, Insomniac. Bonds: Job, Family. Occupation: Shoemaker

Voice: Stutters

Attributes [hide]

Bertram Langston, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)14 (+2) 17 (+3)8 (-1)
Skills Persuasion +1, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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