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NPC Generator

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Advanced [show]


Reynard Morley, Male Human [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of luck on his torso, and he perpetually has his flail ready. His red hair is knotted and matted. His thin eyebrows rest above his beady blue eyes.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He has all his life been fascinated with painting.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Seamstress

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Reynard Morley, Male Human Commoner 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)6 (-2) 14 (+2)14 (+2)
Skills Insight +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 4000 sp.


Social Check DCs


Manfred Nash, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he has the majority of his body covered in plate. His moppish silver hair is in a traditional bowl cut. He has a tattooed face.

Personality: Manfred wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He seems to be bored by most things.

Ideals: Disciplined, Justice. Bonds: Immigrant. Occupation: Animal Trainer

Voice: Speaks with a cold

Attributes [hide]

Manfred Nash, Male Human Bard 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)16 (+3) 14 (+2)6 (-2)
Skills Athletics +6, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Goblin, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, black shirt, and yellow tie. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His violet eyes are passionate and lively.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. He dropped out of school before completing his studies. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Logical. Flaws: Depressed. Bonds: Nature. Occupation: Bowyer

Voice: Timid voice

Attributes [hide]

Frederick Everleigh, Male Human Ranger 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)8 (-1) 17 (+3)11 (+0)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Alexandrite (500 gp). Obsidian (6 gp). Azurite (6 gp).


Social Check DCs


Raymond Lincoln, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries kukris. His long golden hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: While he acts the brute, he is far gentler than he would appear. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a Painter, his father struggled to pay the bills. Raymond was born on a far southern forest where he grew up under the tutelage of his father, an expert Sage. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Raymond never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Bonds: In love, Poor, Immigrant. Occupation: Sage

Voice: Old thin voice

Attributes [hide]

Raymond Lincoln, Male Human Druid 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)13 (+1) 16 (+3)15 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp.


Social Check DCs


Tim Bentham, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tight fitting tan shirt and pants. His hair, while still mostly blonde, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in a small village he learned the ways of the warrior from his father. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: To reunite with his absent father.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Painter

Voice: Dark and ominous

Attributes [hide]

Tim Bentham, Male Human Rogue 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 5 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)12 (+1) 10 (+0)9 (-1)
Skills Athletics +3, Nature +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Masterwork studded leather. 1 Masterwork studded leather. 1 Half-Plate. 1 Breastplate.


Social Check DCs

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