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Advanced [show]


Balimaar Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. He wears his silver hair up. His violet eyes are slightly larger than normal.

Personality: Stoic and calm, he prefers to meditate than take action. He uses divination through singing.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a dire rats raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He was granted druidic powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Disciplined, Gifted. Bonds: Attractive, Religious, Enemies. Occupation: Mason

Voice: Complex vocabulary, royal

Attributes [hide]

Balimaar Gentry, Male Human Warlock 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)17 (+3) 15 (+2)9 (-1)
Skills Acrobatics +4, History +5
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 600 gp. 1 Chain shirt. 1 Masterwork studded leather. 1 Darkwood Shield.


Social Check DCs


Don Oakes, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears many layers of old clothing at all times. He is tall, broad shouldered and powerfully built. His brown hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is used to getting what he wants. In part because he is a meticulous planner.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Poor, Slave, Nature. Occupation: Merchant

Voice: Mousy voice

Attributes [hide]

Don Oakes, Male Human Sorcerer 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)11 (+0) 15 (+2)10 (+0)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kyle Nash, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear black clothing when he does not wear armor. His blonde hair is kept up in a ponytail inside a broad hat. His ears are large.

Personality: He is very quiet and rarely speaks above a whisper. He is harsh and unforgiving.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Kyle was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Kyle's father didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to raise his children well; and to end his boredom

Flaws: Ugly, Shy, Antagonistic, Mundane. Bonds: Family. Occupation: Animal Trainer

Voice: Middle-eastern accent

Attributes [hide]

Kyle Nash, Male Human Bard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 18 (+4)10 (+0)
Skills Stealth +5, Survival +6
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 gp.


Social Check DCs


Gomory Sutherland, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Dilettante does. He has a small bristly mustache and wavy auburn hair. He has green eyes.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his sister before him, after school he went straight into learning to become a Dilettante. He has taken up work as a Dilettante and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Artistic, Impeccable. Flaws: Disease, PTSD. Bonds: Job. Occupation: Dilettante

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gomory Sutherland, Male Human Warrior 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)8 (-1) 12 (+1)17 (+3)
Skills Acrobatics +5, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2

Possessions: 400 gp. Golden yellow topaz (1200 gp). Black pearl (1200 gp).


Social Check DCs


Gerard Kendal, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He prefers to wear red pants and tee shirts, marred by chocolates. He has a silver handlebar mustache and slicked back silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Interpreter profession.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 13 years.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly, Insane, Antagonistic. Bonds: Job. Occupation: Dyer

Voice: American accent

Attributes [hide]

Gerard Kendal, Male Human Warlock 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 17 (+3)14 (+2)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 500 gp. Moonstone (40 gp). Iolite (40 gp). Bloodstone (40 gp). 1 Minor magic item.


Social Check DCs

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