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NPC Generator

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Advanced [show]


Thomas Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing colorful clothing, dressed as a Apothecary. His chestnut hair, when down, is lengthy. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is harsh and unforgiving.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Thomas has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Joker. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Apothecary

Voice: Voice breaks

Attributes [hide]

Thomas Van Es, Male Human Aristocrat 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)10 (+0) 13 (+1)11 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1900 sp.


Social Check DCs


Gerald Bradly, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears rags and sports a simple walking cane. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Energy wise he seems alert and responsive.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic, Optimist, Professionalism. Flaws: Ugly. Bonds: Poor, Job. Occupation: Navigator

Voice: Hissing voice

Attributes [hide]

Gerald Bradly, Male Human Commoner 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)18 (+4) 14 (+2)7 (-2)
Skills Religion +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Ignan, Orc, Celestial, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Guy Kitchur, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing a perfectly clean shirt and pair of pants. His whole body is exceptionally muscular. He has shaved his head bald. He is baby faced.

Personality: He is almost excessively polite to everyone, even when angry. He also is a firm believer in the manly ideal.

History: Born to a Courier, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Flaws: Shy, Insane, Impulsive. Bonds: Attractive, Immigrant, Poor. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

Guy Kitchur, Male Human Sorcerer 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 17 (+3)14 (+2) 16 (+3)11 (+0)
Skills Acrobatics +5, Medicine +6
Senses Passive Perception 13
Languages Common, Goblin, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 20000 cp. 1 Masterwork Common Melee.


Social Check DCs


John Garfield, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear red clothing when he does not wear armor. His red hair is slicked back into a classic pompadour. His gray eyes peer out from beneath his Stetson red hat.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. John is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. John was born on a far southern plains where he grew up under the tutelage of his father, an expert Armorer. By chance he met his sister recently and the two have been together since.

Motivation: Someone believes him a fraud; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Passionate. Flaws: Mundane. Bonds: Family, Immigrant, Enemies. Occupation: Armorer

Voice: Hollow voice

Attributes [hide]

John Garfield, Male Human Ranger 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)13 (+1) 7 (-2)8 (-1)
Skills Deception +1, Insight +0
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anthony Carlisle, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. He has amber eyes and a black hat with a brown feather.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gifted from a young age, Anthony studied abroad. After coming to the age of reason, Anthony took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's in love; and further expansion of business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Has a crush. Occupation: Barber

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anthony Carlisle, Male Human Barbarian 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 39 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 9 (-1)7 (-2)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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