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NPC Generator

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Advanced [show]


Drogo Paxton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy blue pantaloons and a white scarf. He wears a Stetson hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Drogo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a font of random trivia from the lore and stories he has discovered

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Logical. Flaws: Disease, Insomniac. Bonds: Immigrant. Occupation: Ploughman

Voice: Raspy

Attributes [hide]

Drogo Paxton, Male Human Monk 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)15 (+2) 8 (-1)15 (+2)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Ignan, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1500 sp. Blue quartz (14 gp). Bloodstone (20 gp). 1 Average lock. 1 Climber’s kit.


Social Check DCs


Kyle Atterton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man usually wears his brown robe and has his scimitar always slung over his shoulder. His long silver hair is drawn into a two foot long braid. His eyes are gray.

Personality: He is happy with his job as a Detective. He turns his eye from what people do, preferring to live and let live. He believes the world needs to unite to get rid of gnolls once and for all.

History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a Detective soon after.

Motivation: Wants to open a new tavern.

Bonds: Job, Enemies, Poor, Attractive. Occupation: Detective

Voice: Dutch accent

Attributes [hide]

Kyle Atterton, Male Human Warlock 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 16 (+3)15 (+2)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Terran, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 8000 cp. 1 Minor magic item.


Social Check DCs


Alexandre Law, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears red painted combat armor at almost all times. He has styled his brown hair well, parting it to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: Aggressive, abrasive, and angry, Alexandre embodies much of what other species detest in the Humans. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He got into the Map Maker business at a young age. While studying, he fell in love. They married and had a daughter. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Alexandre never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Further expansion of business; and wishes to resurrect an old love

Flaws: Antagonistic. Bonds: Attractive, In love, Job. Occupation: Map Maker

Voice: Slurs words

Attributes [hide]

Alexandre Law, Male Human Sorcerer 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 12 (+1)15 (+2)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Soames, Male Human [Permalink]

Personal [hide]

Description: An older man who wears violet leather gloves, a violet jacket, and tight pants, he is not a threatening figure. He has a silver handlebar mustache and slicked back silver hair. He wears crescent spectacles with a black brim.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his father. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A deep hatred of brigands; and someone believes him a fraud

Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Slave, Enemies. Occupation: Miner

Voice: Eastern European accent

Attributes [hide]

Godfrey Soames, Male Human Aristocrat 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)8 (-1) 7 (-2)11 (+0)
Skills Animal Handling +0, Nature +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Frederick Watson, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His skin is fair and his fingers are delicate and long. His auburn hair is cut jaggedly and amateurishly. His blue eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. He believes the world needs to unite to get rid of dire rats once and for all.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Architect soon after.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Ideals: Opinionated. Bonds: Attractive, Enemies, Religious, Job. Occupation: Architect

Voice: growls and snarls, animalistic

Attributes [hide]

Frederick Watson, Male Human Sorcerer 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 600 gp.


Social Check DCs

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