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Advanced [show]


Manfred Ashton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His hair is blonde and very short. His brown eyes dart from person to person.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: To get a good night's sleep; and to find somewhere to settle down

Flaws: Depressed, Mundane, Insomniac. Bonds: Rich, Job. Occupation: Carpenter

Voice: Laughs frequently while speaking

Attributes [hide]

Manfred Ashton, Male Human Wizard 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)17 (+3) 12 (+1)14 (+2)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Infernal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 200 gp.


Social Check DCs


Guy Tatum, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is kept up in a ponytail inside a deerstalker hat. His blue eyes peer out from beneath his deerstalker black hat.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is afraid of women and trembles around them

History: Guy was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Regain custody of his son; and he wants nothing more than to rejoin the army

Flaws: Shy, Disease. Bonds: Adventurer, Family, Military. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Guy Tatum, Male Human Adept 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)15 (+2) 9 (-1)12 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Alexandre Cornish, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dark leathers with embroidery, and a wedding ring on his right hand. His auburn hair is drawn into a tight pony tail with a cross scrunchie. He has blue eyes and a red hat with a tan feather.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with a lost civilization.

History: The child of western immigrants he idolized his father. From there he went from mercenary job to mercenary job. He has been saving his money to try and buy his brother's freedom.

Motivation: A need for knowledge about a nearby landmark; and wants to raise his children well

Ideals: Disciplined. Bonds: In love, Adventurer, Immigrant, Family. Occupation: Mercenary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Alexandre Cornish, Male Human Expert 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)15 (+2) 8 (-1)12 (+1)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Terran, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp. Red-brown spinel (50 gp). Rich purple corundum (1100 gp). Golden pearl (50 gp).


Social Check DCs


Arnold Tyndall, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is heavily combed to the left. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Butcher arts, while his father instructed him in etiquette, music and courtly manner. His druidic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear; and money/treasure

Ideals: Artistic, Gifted. Flaws: Addict, Fearful. Bonds: Adventurer, Rich. Occupation: Butcher

Voice: Jittery and nervous

Attributes [hide]

Arnold Tyndall, Male Human Expert 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)8 (-1) 12 (+1)11 (+0)
Skills Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 6000 cp. Smoky quartz (80 gp). Moss agate (8 gp). Brown-green garnet (80 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Reynard Abram, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears light armors faded through time and improper care. His chestnut hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away; and someone believes him a fraud

Ideals: Joker. Bonds: Attractive, Military, Enemies. Occupation: Brewer

Voice: Forgets to breathe while speaking

Attributes [hide]

Reynard Abram, Male Human Warlock 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 19 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)12 (+1) 16 (+3)8 (-1)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 700 gp. Golden pearl (120 gp). Golden pearl (120 gp). Banded agate (13 gp). Rhodochrosite (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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