Heward Ramsay, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is long and white with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: A deeply religious man he believes everything happens for a reason. He also hits on women, regardless of circumstances.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He would like to get married and retire; and he has a crush on the local apothecary
Flaws: Ugly, PTSD. Bonds: Religious, Has a crush, Slave. Occupation: Sage
Voice: Irish accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 7 (-2) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Terran, Halfling, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 1700 sp. Red garnet (70 gp). Jet (70 gp). Amber (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Richard Brent, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a brown coat over a grey low-cut shirt, and a feathered hat upon his head. His whole body is exceptionally muscular. He wears his golden hair down. This violet eyed westerner is not easily forgotten.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of a Bricklayer, who enjoyed hunting, Richard was taken on many hunting expeditions. His parents enrolled him in a Barbarian school at a young age so that he could practice his martial talents. He left for the west, certain he would find work there.
Motivation: To prove his worth to the world; and human compassion
Ideals: Joker, Gifted. Flaws: Impulsive. Bonds: Immigrant, Nature. Occupation: Assassin
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
Possessions: 200 gp. 1 Minor magic item.
Trey Cornish, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Miller uniform. He wears his hair in dreadlocks. He wears a mask on his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His childhood dream was to be a Cook, but he was a colossal failure. He then took over the family business and is one of the better Miller for hire.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and he is greedy
Ideals: Athletic, Opinionated. Flaws: Disease. Bonds: Job, Rich. Occupation: Miller
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Celestial, Draconic, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: Azurite (13 gp). Deep blue spinel (1200 gp).
Henry Hackney, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he has the majority of his body covered in plate. His blonde hair is braided into rings. He wears a mask on his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also has developed a complete distrust of the Performer profession.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken from his home at a very young age. He has drifted from career to career and currently works as a Crown-heir.
Motivation: To end his boredom; and to be a performer again
Flaws: Antagonistic, Mundane. Bonds: Job, Slave. Occupation: Crown-heir
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 900 sp.
Dean Bentley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His brown hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He has always had a great fascination with Human culture. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dean took refuge in the large cave and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Human compassion; and he feels the way he acts is they only way to get by in the world
Ideals: Athletic, Impeccable. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Fortune-teller
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1600 sp.
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