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NPC Generator

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Advanced [show]


Adam Clifford, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Architect. His hair is red and curly. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He takes great joy in being the best Architect in town.

History: He was born in the south, but his parents moved at a very young age to the north. He helped his mother out around the business and became quite the natural. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and to clean up the streets

Flaws: Shy. Bonds: Job, Immigrant, Guardian. Occupation: Architect

Voice: Rolls R's

Attributes [hide]

Adam Clifford, Male Human Wizard 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)8 (-1) 12 (+1)11 (+0)
Skills Arcana +2, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Trym Charlton, Male Human [Permalink]

Personal [hide]

Description: He wears a white tunic with black highlights, and long violet pants that bunch up around his shoes. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a cross on it. With a patchy brown beard and wild brown hair. His gray unseeing eyes seem to look past you.

Personality: He is fixated on the number 31. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gifted from a young age, Trym studied abroad. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Gifted. Flaws: Disease, Insane, Antagonistic. Bonds: Nature. Occupation: Carter

Voice: Prounounces S like Z

Attributes [hide]

Trym Charlton, Male Human Sorcerer 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)6 (-2) 7 (-2)11 (+0)
Skills Investigation +0, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Theobald Wallace, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has moderate length white hair. His eyes are a pleasant brown.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of a Roofer, who enjoyed hunting, Theobald was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Theobald took refuge in the large cave and found the beat up pickaxe and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Roofer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Someone believes him a fraud; and many orcs want him driven away

Ideals: Joker. Flaws: Racist. Bonds: Nature, Has a crush, Enemies. Occupation: Cook

Voice: Speaks with lips pursed

Attributes [hide]

Theobald Wallace, Male Human Druid 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 14 (+2)17 (+3) 12 (+1)11 (+0)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 11
Languages Common, Gnome, Giant, Orc
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs


Don Clifton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears bulky brown painted plate armor. He keeps his blonde hair in a pixie cut. His eyes, though not visible through his cowl, are violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Mercenary

Voice: American accent

Attributes [hide]

Don Clifton, Male Human Commoner 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +0, Athletics +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 300 gp. Golden yellow topaz (600 gp). Golden yellow topaz (600 gp). Jade (80 gp).


Social Check DCs


Gilbert Shirley, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is able to fit into much smaller and tighter spaces than normal.

History: Gifted from a young age, Gilbert studied abroad. Like his mother and his brother before him, after school he went straight into learning to become a Herbalist. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and to be a hunter again

Ideals: Justice, Gifted. Flaws: Disease. Bonds: Job, Rich. Occupation: Herbalist

Voice: Speaks with back of mouth

Attributes [hide]

Gilbert Shirley, Male Human Warrior 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)14 (+2) 15 (+2)10 (+0)
Skills Nature +5, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 60000 cp. Deep blue spinel (1100 gp). Lapis lazuli (4 gp).


Social Check DCs

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