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NPC Generator

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Advanced [show]


Gilbert Winterbourne, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. He wears his black hair up. He tend to wears goggles to shield his eyes.

Personality: Gilbert is depressed about a lot of things. He tends to be a nihilist. He is an amazing painter.

History: He was born at the edge of vast plains. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.

Motivation: To clean up the streets; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Ugly, Depressed, Insane. Bonds: Nature, Guardian. Occupation: Doctor

Voice: Thin and wheezing

Attributes [hide]

Gilbert Winterbourne, Male Human Cleric 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 16 (+3)10 (+0)
Skills Arcana +4, Athletics +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 500 gp. Star rose quartz (70 gp).


Social Check DCs


Richard Hackney, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears violet painted combat armor at almost all times. He is an epitome of beauty. He has styled his blonde hair well, parting it to the left. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He also has developed a complete distrust of the Dyer profession.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He has achieved small success as a Glassblower.

Motivation: To be a Dyer again; and expand his business

Ideals: Professionalism, Gifted. Bonds: Attractive, Job. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Richard Hackney, Male Human Aristocrat 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 13 (+1)9 (-1)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 11000 sp. Deep blue spinel (1100 gp). Amber (100 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Sherwood, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair, while still mostly chestnut, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is an amazing painter.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Gerald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 13 years.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Job. Occupation: Body Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Sherwood, Male Human Commoner 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 11 (+0)12 (+1)
Skills Intimidation +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 12000 sp. Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Conway, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a fancy brown suit, and a wedding ring on his left hand. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are slightly larger than normal.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is skeptical of what others tell him and is slow to trust.

History: Jocelyn hails from a village terrorized by giants. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Jocelyn began to lead the lost caravan. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants revenge against giants.

Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Attractive, In love, Enemies. Occupation: Sellsword

Voice: Italian accent

Attributes [hide]

Jocelyn Conway, Male Human Wizard 9
Medium (6'3") Human, Lawful Good (CR 9)
Armor Class 9
Hit Points 25 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)12 (+1) 11 (+0)9 (-1)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12444

Possessions: 1500 gp. Large well-done wool tapestry (600 gp). A miniature golden chest with tiny emeralds lining the top (100 gp).


Social Check DCs


Robert Tenley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears a brown cloak and cross-gartered red stockings. His blonde hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also hits on women, regardless of circumstances.

History: He was born in the north, but his parents moved at a very young age to the east. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: He's in love; and a deep hatred of gnolls

Flaws: Insomniac, Depressed. Bonds: Has a crush, Immigrant, Enemies. Occupation: Glassblower

Voice: Speaks fast with a slight lisp

Attributes [hide]

Robert Tenley, Male Human Warrior 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Stealth +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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