Patrick Haley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright yellow suits and hats. His chestnut hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is obsessed with finding treasure.
History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage; and money/treasure
Ideals: Entrepeneur. Bonds: Attractive, Enemies, Adventurer, Family, Rich. Occupation: Engraver
Voice: Booming voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1900 sp.
Anthony Rutland, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a penchant for wearing a ring with an oversized amber on his left hand. He sports a long black beard, and similarly colored long hair. His violet eyes dart from person to person to random spaces in the air.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Ideals: Joker, Philantrophist. Flaws: Insane. Bonds: Rich, Nature, Adventurer. Occupation: Doctor
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 27 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Draconic, Infernal
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 8000 sp.
Reynard Gentry, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is wearing colorful clothing, dressed as a Barber. His whole body is exceptionally muscular. He wears his black hair up in a very large beehive style do. His ears are large.
Personality: He dislikes all the random violence that takes place in the west. He has all his life been fascinated with singing.
History: He was born in the west, but his parents moved at a very young age to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Expand his business; and sabotage a competitor
Ideals: Pacifist, Artistic. Flaws: Ugly, Secretive. Bonds: Immigrant, Job. Occupation: Barber
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 54 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4
Possessions: 40 pp. Deep blue spinel (1500 gp). Violet garnet (1500 gp). Rock crystal (80 gp). Carnelian (80 gp).
Bernard Burton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His silver hair is knotted and matted. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He works hard and plays hard.
History: Born to a pair of adventurers, Bernard grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's since become an addict/alcoholic.
Motivation: He's looking for his big break.
Ideals: Philantrophist. Flaws: Addict, Insane, Hedonist. Bonds: Attractive, Adventurer. Occupation: Navigator
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. Alexandrite (1000 gp). 1 Minor magic item.
Trey Melancon, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. He carries with him a set of rapiers on his belt, each one with a aquamarine on the hilt. His red hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. He has chosen to use the inheritance that was left to him frivolously. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality
Ideals: Fighting, Justice. Flaws: Depressed. Bonds: Rich, Attractive, Adventurer. Occupation: Tailor
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 0 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 5 (-3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 20000 cp. Lapis lazuli (14 gp). Aquamarine (1200 gp). Star rose quartz (30 gp). Onyx (30 gp).
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