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NPC Generator

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Advanced [show]


Kody Marlowe, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is unkempt and raggedy. His amber eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Kody was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Justice, Entrepeneur. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Unemployed

Voice: French accent

Attributes [hide]

Kody Marlowe, Male Human Paladin 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)8 (-1) 15 (+2)13 (+1)
Skills Athletics +5, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 900 sp.


Social Check DCs


Nicholas Hallewell, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and is pretty ugly. His hair is chestnut and curly. His otherwise smooth face is marked with small tiny scars.

Personality: Prone to second guessing himself, he comes off as nervous. He is lazy and tries to find solutions quickly.

History: He got into the Jeweler business at a young age. He was an apprentice working in his father's forge. He became a Jeweler soon after.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and he has money and likes to spend it

Flaws: Ugly, Shy, Lazy. Bonds: Rich, Job. Occupation: Jeweler

Voice: Sounds elderly

Attributes [hide]

Nicholas Hallewell, Male Human Adept 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 16 (+3)8 (-1)
Skills Animal Handling +5, History +4
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 18000 cp.


Social Check DCs


Trym Payton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green cloak and cross-gartered white stockings. His black hair is braided into rings. He has green eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with vampirism at a very young age, Trym has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To clean up the streets; and to protect his home

Flaws: Disease, Impulsive, Secretive. Bonds: Poor, Guardian. Occupation: Spy

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Payton, Male Human Warrior 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)12 (+1) 10 (+0)10 (+0)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gilbert Winchester, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this western man wears a tight fitting white shirt and pants. His white hair is greying along the sides and has receded to reveal a widow's peak. He has gray eyes and a white hat with a grey feather.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gilbert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Religious, Enemies. Occupation: Stylist

Voice: Sore throat, cough

Attributes [hide]

Gilbert Winchester, Male Human Monk 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)3 (-4) 7 (-2)13 (+1)
Skills Insight +1, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Charles Cooper, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man likes to wear white tank tops with yellow pants. His black hair is lengthy and is close to two feet long. His eyes are likewise amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his father out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Shipwright

Voice: Low rumbling, strings words together

Attributes [hide]

Charles Cooper, Male Human Paladin 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)17 (+3) 12 (+1)10 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs

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