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NPC Generator

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Advanced [show]


Theodoric Fidget, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear red clothing when he does not wear armor, and a wedding ring on his left hand. His hair is short and auburn. His eyes are gray.

Personality: Always inclined to offer people food he seems plenty friendly. He is a great chef.

History: Born to a Miller, his father struggled to pay the bills. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Bather.

Motivation: He seems to be bored by most things; and expand his business

Ideals: Philantrophist, Gifted. Flaws: Mundane. Bonds: In love, Poor, Job. Occupation: Bather

Voice: Complex vocabulary, royal

Attributes [hide]

Theodoric Fidget, Male Human Sorcerer 8
Medium (5'10") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)16 (+3) 14 (+2)9 (-1)
Skills Investigation +6, Performance +2
Senses Passive Perception 12
Languages Common, Draconic, Halfling, Orc
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146665300

Possessions: 80 pp. Freshwater pearl (16 gp). Chalcedony (50 gp). Blue star sapphire (1300 gp). Star rose quartz (50 gp). Aquamarine (700 gp). 1 Minor magic item.


Social Check DCs


Anselm Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He carries with him a set of longswords on his belt, each one with a sapphire on the hilt. His auburn hair is slicked back into a classic pompadour. This blue eyed easterner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered poetry. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety.

Ideals: Fighting, Artistic. Flaws: Depressed, Fearful. Bonds: Poor. Occupation: Shipwright

Voice: Cold and demanding tone

Attributes [hide]

Anselm Gladstone, Male Human Rogue 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)14 (+2) 10 (+0)18 (+4)
Skills Deception +6, Nature +4
Senses Passive Perception 10
Languages Common, Sylvan, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: Malachite (10 gp). Red garnet (40 gp). 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Alexandre Woods, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. His white hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born at the edge of vast desert. A gifted student he started as a Bricklayer, but he got bored and became a Jeweler. He's also a talented Bricklayer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and a deep hatred of dire rats

Flaws: Ugly. Bonds: Enemies, Nature, Job. Occupation: Jeweler

Voice: American accent

Attributes [hide]

Alexandre Woods, Male Human Adept 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 14
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)13 (+1) 13 (+1)8 (-1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears grey leather gloves, a grey jacket, and tight pants. He sports a flattop hair cut. He has several tiny amber earrings on each ear.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. When Godfrey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Joker. Bonds: Rich, Adventurer, Military. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Godfrey Walcott, Male Human Warlock 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)12 (+1) 14 (+2)16 (+3)
Skills Acrobatics +2, Persuasion +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 5000 cp. A roughly beaten golden orb (120 gp).


Social Check DCs


Peter Dudley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears skinny pants and wears a black and tan robe with the hood down. His tied-back hair is brown. He is baby faced.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also has developed a complete distrust of the Courier profession.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Courier, but he was a colossal failure. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels threatened by others; and to be a courier again

Ideals: Optimist, Gifted, Justice. Flaws: Fearful. Bonds: Job. Occupation: Armorer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Peter Dudley, Male Human Paladin 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)8 (-1) 13 (+1)8 (-1)
Skills Nature +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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