Henry Easton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears tight fighting clothing, which leaves very little to the imagination, he is not a threatening figure. He has golden hair. He wears crescent spectacles with a black brim.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Henry lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Fighting, Optimist. Flaws: Forgetful. Bonds: Family, Job. Occupation: Architect
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon.
Don Garrick, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is silver and very short. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also has developed a complete distrust of the Map Maker profession.
History: He got into the Layabout business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has never given up on his poetry dream.
Motivation: His spouse's relatives view him with great suspicion; and he'd like to take his coworkers down a peg
Ideals: Gifted, Entrepeneur, Artistic. Bonds: Job, Family. Occupation: Layabout
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp.
Cory Thackeray, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He wears a wide-brimmed hat to cover his moderate length golden hair. His brown eyes dart from person to person.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also is a firm believer in the manly ideal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: To settle down with his crush; and he's attracted to the pc
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Rich, Job, Has a crush. Occupation: Spice Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 18 (+4) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Goblin, Auran, Giant, Orc
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.
Frederick Byron, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears baggy tan pantaloons and a grey scarf. He wears his auburn hair up. His thin eyebrows rest above his beady green eyes.
Personality: He is very quiet and rarely speaks above a whisper. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He is the product a well kept family trust fund and as such has never really known need. His family was turned out during the war. He and his family wandered west to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Shy, PTSD. Bonds: Rich. Occupation: Performer
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 48 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 17 (+3) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp.
Gerald Tyndall, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars. He keeps his long blonde hair kept up in a rat tail. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Energy wise he seems alert and responsive.
History: Gerald was born in the south. At a young age he loved to build and create. His childhood dream was to be a Jeweler, but he was a colossal failure. He now owns his own business.
Motivation: To reunite with his absent mother; and regain custody of his daughter
Ideals: Professionalism, Persistence. Flaws: Depressed. Bonds: Job, Family. Occupation: Ploughman
Voice: Whispers
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 10 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 7 (-2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: Just what you see.
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