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Advanced [show]


Bertram Bradshaw, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears just a tan suit. He is bald on top and has large golden tufts of hair around his ears. His thin eyebrows rest above his beady gray eyes.

Personality: He is very quiet and rarely speaks above a whisper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved out west to avoid the crime he committed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He loathes his own lifestyle.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Doctor

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Bradshaw, Male Human Barbarian 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 44 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)8 (-1) 14 (+2)14 (+2)
Skills Athletics +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. Jet (70 gp). Violet garnet (1400 gp). Aquamarine (1400 gp).


Social Check DCs


Geoffrey Dalton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown cloak and cross-gartered red stockings. His red hair is cut short. His brown eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Geoffrey is combative with any and all who dare try his patience in the slightest.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Jeweler and found it very stressful. He has drifted from career to career and currently works as a Jeweler.

Motivation: He has money and likes to spend it; and sabotage a competitor

Ideals: Joker, Justice. Bonds: Slave, Job, Rich. Occupation: Jeweler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Geoffrey Dalton, Male Human Adept 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 9 (-1)12 (+1) 12 (+1)12 (+1)
Skills History +4, Insight +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 600 gp.


Social Check DCs


Trey Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his rapier, and he perpetually has his rapier ready. He keeps his black hair in a flapper bob. His fierce blue eyes like to dwell on things.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a ruthless business man, a trait he acquired from his father.

History: Sold as a small child to a brothel owner, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Fighting, Entrepeneur. Bonds: Adventurer, Mentor. Occupation: Ruler

Voice: Low range voice

Attributes [hide]

Trey Shirley, Male Human Ranger 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)17 (+3) 16 (+3)13 (+1)
Skills Insight +5, Investigation +5
Senses Passive Perception 13
Languages Common, Abyssal, Goblin, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Silk rope.


Social Check DCs


Guy Shirley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally shirtless and showing off his tattooed chest. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark

Flaws: Emotional, Forgetful, Disease. Bonds: Adventurer, Rich. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

Guy Shirley, Male Human Barbarian 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Masterwork studded leather. 1 Masterwork studded leather.


Social Check DCs


Nicholas Fidget, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. His red hair and beard is wavy and long. His eyes are a pleasant amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Nicholas was born with his mother's beautiful face. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Brewer

Voice: Squeaky

Attributes [hide]

Nicholas Fidget, Male Human Rogue 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills History +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 100 gp. Lapis lazuli (6 gp). Bloodstone (60 gp). Azurite (6 gp). Blue quartz (6 gp).


Social Check DCs

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