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Advanced [show]


Hugh Reed, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His moppish blonde hair is in a traditional bowl cut. His eyes are a pleasant brown.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a minor phobia of water and hates getting wet.

History: Born in the north to a Guard, Hugh learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: Sabotage a competitor.

Flaws: Secretive, Fearful, Depressed. Bonds: Rich, Job. Occupation: Guard

Voice: Sensual and smooth

Attributes [hide]

Hugh Reed, Male Human Commoner 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 14 (+2)17 (+3)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp. 1 Climber’s kit.


Social Check DCs


Heward Clifford, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His blonde hair is greasy and uncared for. His hazel unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the south to a Performer, Heward learned a great deal about his mother's area of expertise. His childhood dream was to be a Carter, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Ugly, Disease, Hedonist. Bonds: Poor, Job. Occupation: Performer

Voice: Forgets to breathe while speaking

Attributes [hide]

Heward Clifford, Male Human Rogue 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)9 (-1) 12 (+1)9 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Simon Garrick, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is typically in his Sailor uniform. His chestnut hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He acts crazy and hedonistic. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has worked as a Sailor like his father before him.

Motivation: Wants to raise his children well; and to reunite with his absent father

Flaws: Hedonist, Disease. Bonds: Job, Rich, Family. Occupation: Sailor

Voice: Rolls R's

Attributes [hide]

Simon Garrick, Male Human Wizard 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)13 (+1) 12 (+1)9 (-1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. Jet (150 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nicholas Barlow, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Merchant. He carries with him a set of halberds on his belt, each one with a aquamarine on the hilt. His auburn hair is singed and shortened. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He is the product a well kept family trust fund and as such has never really known need. Like his mother and his brother before him, after school he went straight into learning to become a Merchant. He has been saving his money to try and buy his brother's freedom.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Rich, Family. Occupation: Merchant

Voice: Russian accent

Attributes [hide]

Nicholas Barlow, Male Human Expert 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 12 (+1)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tim Badger, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a flattop hair cut. His eyes are violet.

Personality: He dislikes all the random violence that takes place in the north. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Priest arts, while his father instructed him in etiquette, music and courtly manner. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Pacifist, Fighting. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Priest

Voice: Uses sign language

Attributes [hide]

Tim Badger, Male Human Adept 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Insight +2, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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