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NPC Generator

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Advanced [show]


Alex Huxley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple grey robe with black stripes complete with hood. His tied-back hair is chestnut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He dislikes all the random violence that takes place in the east. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He got into the Blacksmith business at a young age. He was an apprentice working in his father's forge. He has built up a small fortune and can afford his own way.

Motivation: Expand his business.

Ideals: Pacifist. Bonds: Religious, Job, Rich. Occupation: Blacksmith

Voice: Ums and uhs a lot

Attributes [hide]

Alex Huxley, Male Human Druid 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)14 (+2) 15 (+2)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 2200 sp.


Social Check DCs


Hugh Barlow, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears white cloth garments or leather armor, he is not a threatening figure. His red hair is thinning but still full. His green eyes peer out from beneath his feathered white hat.

Personality: He is witty, but his monotone delivery comes off as unnerving His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To protect his home; and he is compelled to act according to his religious beliefs

Ideals: Joker, Gifted, Fighting. Bonds: Religious, Guardian. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Hugh Barlow, Male Human Aristocrat 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)12 (+1) 15 (+2)14 (+2)
Skills Investigation +4, Stealth +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: Zircon (70 gp). Jasper (70 gp). Citrine (70 gp). Golden pearl (140 gp).


Social Check DCs


Gerard Addington, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Passionate. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Mortician

Voice: Hissing voice

Attributes [hide]

Gerard Addington, Male Human Commoner 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)10 (+0) 12 (+1)16 (+3)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1500 sp. Deep green spinel (110 gp). Red garnet (110 gp). Zircon (50 gp).


Social Check DCs


John Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His long silver hair reaches down to his waist. He wears a mask on his face.

Personality: Eccentric and domineering, John will drive conversation. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To prove his worth to the world.

Ideals: Athletic, Extrovert, Logical. Flaws: Impulsive. Bonds: Rich. Occupation: Guard

Voice: Italian accent

Attributes [hide]

John Palomarez, Male Human Warrior 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)13 (+1) 16 (+3)15 (+2)
Skills Perception +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Theodoric Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He is physically well-built. His brown hair is still thick. His eyes are blue and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the south his family was never financially stable. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He loathes his own lifestyle; and he wants to meet his childhood hero

Flaws: Disease, Depressed. Bonds: Job, Poor, Adventurer. Occupation: Courier

Voice: Slow speaker

Attributes [hide]

Theodoric Warwick, Male Human Bard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)14 (+2) 8 (-1)16 (+3)
Skills Persuasion +5, Survival +1
Senses Passive Perception 9
Languages Common, Draconic, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 gp.


Social Check DCs

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