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Advanced [show]


Diggory Nash, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray and beady.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Diggory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Flaws: Ugly, Shy, Hedonist. Bonds: Rich, Immigrant. Occupation: Dilettante

Voice: Creaky witch voice

Attributes [hide]

Diggory Nash, Male Human Ranger 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 22 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)16 (+3) 16 (+3)15 (+2)
Skills Animal Handling +6, Intimidation +5
Senses Passive Perception 13
Languages Common, Infernal, Giant, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 500 gp. Violet garnet (700 gp). Aquamarine (700 gp).


Social Check DCs


Percival Hackney, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. His moppish brown hair is in a traditional bowl cut. This amber eyed westerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born at the edge of vast forest. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Bonds: Attractive, Rich, Nature, Has a crush, Religious. Occupation: Beggar

Voice: Farmer accent

Attributes [hide]

Percival Hackney, Male Human Ranger 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 gp. Silver pearl (160 gp). Tiger eye turquoise (16 gp). Eye agate (16 gp).


Social Check DCs


Ralf Quinton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear red tank tops with grey pants. His auburn hair is greasy and uncared for. His thin eyebrows rest above his beady gray eyes.

Personality: He is irascible and easily irritated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born the only child of a wealthy merchant. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and to reunite with his old friends

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Knight

Voice: Sighs a lot, exhausted

Attributes [hide]

Ralf Quinton, Male Human Ranger 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 8 (-1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Infernal, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 26000 sp.


Social Check DCs


Patrick Charlton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He dresses like a well dressed Butcher does. He has a hunchback. He keeps his red hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is obsessed with finding treasure.

History: Patrick hails from a village terrorized by giants. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He ran away from his former home and has been making his living as a Butcher for the past few years.

Motivation: Obtaining odd cultural Human artifacts is his passion; and many giants want him driven away

Flaws: Ugly. Bonds: Job, Enemies, Adventurer. Occupation: Butcher

Voice: Scratchy, weak

Attributes [hide]

Patrick Charlton, Male Human Commoner 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points -6 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 5 (-3)10 (+0) 8 (-1)17 (+3)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Hackney, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His hair is long and silver with streaks of auburn, and is pulled back with small violet clips. His beard is auburn, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Gilbert will drive conversation. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the south to a Ploughman, Gilbert learned a great deal about his father's area of expertise. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He wants revenge against gnolls; and further expansion of business

Ideals: Extrovert. Flaws: Shy. Bonds: Job, Adventurer, Enemies. Occupation: Ploughman

Voice: Hollow voice

Attributes [hide]

Gilbert Hackney, Male Human Adept 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 58 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 15 (+2)15 (+2)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 300 gp. Zircon (50 gp). Golden pearl (80 gp). Malachite (11 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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