Wymar Gresham, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: His tongue was cut out and he uses sign language. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Wymar was born in the east. At a young age he loved to build and create. Wymar was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Actor. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Actor
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Conrad Hallewell, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, green cloak. His white hair is heavily combed to the right. He wears a mask on his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is harsh and unforgiving.
History: Conrad hails from a village terrorized by gnolls. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Conrad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and many gnolls want him driven away
Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Brewer
Voice: Slurs words
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 700 gp.
Tim Braxton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. His hair is brown, silky, and of moderate length. His violet eyes have a joyful gleam in them most of the time.
Personality: Always inclined to offer people food he seems plenty friendly. Tim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Tim hails from a village terrorized by dire rats. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants revenge against dire rats; and his relatives are trying to arrange a marriage
Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Attractive, Family, Enemies. Occupation: Bricklayer
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 48 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 | 3 |
Possessions: 1500 gp. Zircon (50 gp). Violet garnet (700 gp). Malachite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Windsor, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a violet coat over a blue low-cut shirt, and a top hat upon his head. He has a very tight haircut. His brown eyes dart from person to person.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Charles took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He would like to get married and retire; and he wants to get laid
Ideals: Athletic, Justice, Gifted. Flaws: Disease. Bonds: Has a crush. Occupation: Fisher
Voice: French accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Don Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright violet suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His long black hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Don enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Don was born with his mother's beautiful face. He moved from fad to fad and when he turned 15 he discovered music. He is searching for what he claims is his rightful reward.
Motivation: He has a crush on the local Cook; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Hedonist. Bonds: Attractive, Adventurer, Has a crush. Occupation: Body Guard
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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