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Advanced [show]


John Melancon, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a green costume with the symbols of the four houses of cards on his torso. He wears a wide-brimmed hat to cover his moderate length golden hair. He has a dull look in his amber eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He served in the navy to pay for his family's outstanding loans. Over the years he perfected his riding and shooting skills. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Athletic, Disciplined. Flaws: Impulsive. Bonds: Military, Nature. Occupation: Animal Trainer

Voice: Forgets to breathe while speaking

Attributes [hide]

John Melancon, Male Human Expert 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)8 (-1) 13 (+1)13 (+1)
Skills Arcana +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Trey Burton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tan painted combat armor at almost all times. His white hair is kept up in a ponytail inside a top hat. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his writing dream.

Motivation: A deep hatred of gnolls.

Ideals: Gifted, Artistic. Bonds: Attractive, Enemies. Occupation: Architect

Voice: Ums and uhs a lot

Attributes [hide]

Trey Burton, Male Human Druid 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)14 (+2) 14 (+2)15 (+2)
Skills Nature +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 900 gp. A miniature golden chest with tiny emeralds lining the top (160 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Gold music box (1000 gp). 1 Minor magic item.


Social Check DCs


Godfrey Weld, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear black tank tops with white pants. His hair is auburn and curly. He wears round tiny glasses practically rammed into his face.

Personality: He has always had a great fascination with Human culture. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Godfrey has worked very hard to control his curse. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion.

Ideals: Athletic, Fighting. Flaws: Racist, Disease. Bonds: Nature. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Godfrey Weld, Male Human Monk 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)12 (+1) 15 (+2)9 (-1)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Beckwith, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and sports tan clothing, slightly heavier than average wear. His skin is also unnaturally pale. His chestnut hair is cut jaggedly and amateurishly. He has a dull look in his gray eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He believes the world needs to unite to get rid of illithids once and for all.

History: The child of eastern immigrants he idolized his mother. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: Many illithids want him driven away.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Immigrant, Job. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

Geoffrey Beckwith, Male Human Ranger 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)15 (+2) 12 (+1)10 (+0)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Giant
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 20000 cp.


Social Check DCs


Reynard Branson, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and typically wears a sleeveless long coat of deep violet leather and dull black iron scale mail. His skin is also unnaturally pale. His auburn hair is braided into rings. His eyes are green and beady.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Reynard was born in the south. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army

Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Religious, Military. Occupation: Bowyer

Voice: Pronounces O like U

Attributes [hide]

Reynard Branson, Male Human Wizard 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)12 (+1) 13 (+1)13 (+1)
Skills Athletics +6, Intimidation +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 40000 cp. Sapphire pendant on gold chain (1600 gp).


Social Check DCs

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