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NPC Generator

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Advanced [show]


Reynard Royston, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He has a moderate pudge and is not very fit. His chestnut hair is cut short. His eyes are a pleasant amber.

Personality: He is calm most of the time but flees social interaction. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Flaws: Shy. Bonds: Has a crush, Adventurer, Religious, Mentor. Occupation: Seamstress

Voice: Breathy voice

Attributes [hide]

Reynard Royston, Male Human Warlock 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1 Disguise kit. 1 Silk rope.


Social Check DCs


Trym Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy black suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He wears a colorful flower in his auburn hair. His eyes are gray and catlike.

Personality: A skeptical and narcissistic man, Trym's first love is himself. His second love is also himself. He uses divination through singing.

History: He was raised in a forest tribe. His father was very strict, and drilled into him lessons on being the perfect gentleman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Impeccable, Gifted. Flaws: Mundane, Fearful. Bonds: Attractive, Nature. Occupation: Banker

Voice: Scratchy, weak

Attributes [hide]

Trym Wharton, Male Human Cleric 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)18 (+4) 8 (-1)11 (+0)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Draconic, Halfling, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Dayton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fancy brown suit. His black hair is kept up in a ponytail inside a top hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has dedicated himself to building a better trade route.

Motivation: He has passion for adventuring and risk; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Attractive, Adventurer, Military. Occupation: Bowyer

Voice: Breathy voice

Attributes [hide]

Roland Dayton, Male Human Monk 8
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)15 (+2) 12 (+1)7 (-2)
Skills Animal Handling +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3

Possessions: 130 pp. Deep blue spinel (600 gp). Freshwater pearl (8 gp). Iolite (70 gp). Chrysoberyl (160 gp).


Social Check DCs


Ernest Reid, Male Human [Permalink]

Personal [hide]

Description: He wears white painted combat armor at almost all times. His chestnut hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He is calm most of the time but flees social interaction. He is a bit of a xeno-phobe, disliking non-Humans.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Ernest was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Many dire rats want him driven away.

Flaws: Shy, Racist. Bonds: Immigrant, Enemies. Occupation: Healer

Voice: Booming voice

Attributes [hide]

Ernest Reid, Male Human Warrior 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Anselm Conway, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his silver hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Overbrimming with self-confidence, Anselm isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the south to a Junk Dealer, Anselm learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Nothing but the best is good enough for him; and expand his business

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Rich, Job. Occupation: Junk Dealer

Voice: Uses sign language

Attributes [hide]

Anselm Conway, Male Human Ranger 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)15 (+2) 10 (+0)9 (-1)
Skills Insight +2, Performance +1
Senses Passive Perception 10
Languages Common, Celestial, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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