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NPC Generator

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Advanced [show]


John Budd, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a large blue jacket. He keeps his chestnut hair in a pixie cut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: His tongue was cut out and he uses sign language. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in a small plains village. His mother took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Ideals: Athletic. Flaws: Disease. Bonds: Family, Nature. Occupation: Mason

Voice: Forgets to breathe while speaking

Attributes [hide]

John Budd, Male Human Commoner 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)9 (-1) 17 (+3)7 (-2)
Skills Insight +5, Persuasion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Manfred Hampton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears just a black suit. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are hazel.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Manfred studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Joker, Philantrophist, Gifted, Fighting. Bonds: Family. Occupation: Miner

Voice: Mousy voice

Attributes [hide]

Manfred Hampton, Male Human Druid 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 20 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 9 (-1)14 (+2) 13 (+1)7 (-2)
Skills Athletics +1, History +5
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 700 gp.


Social Check DCs


Don Stanford, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His hair is brown and curly. His eyes are likewise violet. His teeth are white and perfect.

Personality: He loves telling others what to do and how they should feel about things. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Gifted from a young age, Don studied abroad. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Opinionated, Gifted. Bonds: Attractive, Family. Occupation: Fisher

Voice: Hissing voice

Attributes [hide]

Don Stanford, Male Human Paladin 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)12 (+1) 11 (+0)10 (+0)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Royal, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His tied-back hair is red. He tend to wears goggles to shield his eyes.

Personality: Tim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He enjoys reading and quiet.

History: He got into the Spy business at a young age. His parents enrolled him in a Barbarian school at a young age so that he could practice his arcane talents. He inherited the family business which he has now maintained for 11 years.

Motivation: He doesn't get along with people that don't share his tastes; and to be a armorer again

Ideals: Impeccable, Logical, Gifted. Bonds: Attractive, Job. Occupation: Spy

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tim Royal, Male Human Barbarian 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 43 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)8 (-1) 7 (-2)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 8000 sp. Moss agate (6 gp). Azurite (6 gp). Lapis lazuli (6 gp). 1 Minor magic item.


Social Check DCs


Ernest Pickering, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears brown leather gloves, a brown jacket, and tight pants, marred by sweets. He wears his brown hair up. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with finding treasure.

History: Ernest was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He is unsatisfied with his job.

Ideals: Extrovert. Flaws: Ugly, Addict. Bonds: Adventurer, Job. Occupation: Mortician

Voice: High pitched and raspy

Attributes [hide]

Ernest Pickering, Male Human Monk 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)9 (-1) 14 (+2)12 (+1)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 25000 sp.


Social Check DCs

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