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Advanced [show]


Rolf Abram, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears professional attire. He is an epitome of beauty. His long brown hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Rolf hails from a village terrorized by goblins. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by goblins. Rolf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: To clean up the streets; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Logical. Flaws: Hedonist. Bonds: Attractive, Guardian, Enemies. Occupation: Bather

Voice: Can't modulate volume

Attributes [hide]

Rolf Abram, Male Human Paladin 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)12 (+1) 15 (+2)17 (+3)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2500 sp.


Social Check DCs


Kody Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. He has moderate length white hair. His green eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Kody is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kody took refuge in the old dungeon and found the beat up kukri and armor he uses now. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Disease. Bonds: Poor, Job, Family, Nature. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Kody Emsworth, Male Human Commoner 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)10 (+0) 11 (+0)7 (-2)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Theodoric Livingstone, Male Human [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His blonde hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Theodoric is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invites people to come help in his community garden.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now spends his time doing works of charity.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Ideals: Extrovert, Philantrophist, Gifted. Bonds: Attractive, Family. Occupation: Scribe

Voice: Mumbles to self between sentences

Attributes [hide]

Theodoric Livingstone, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)11 (+0) 16 (+3)8 (-1)
Skills Insight +5, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Silver pearl (140 gp).


Social Check DCs


Peter Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft violet waves gently in the breeze. His chestnut hair is thinning but still full. His gray eyes peer out from beneath his feathered tan hat.

Personality: He is calm most of the time but flees social interaction. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Athletic. Flaws: Shy. Bonds: Rich, Adventurer, Slave. Occupation: Bowyer

Voice: Prounounces S like Z

Attributes [hide]

Peter Sherwood, Male Human Barbarian 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 68 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Athletics +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1600 gp. An abacus with copper, silver and gold markers (50 gp).


Social Check DCs


Justin Emsworth, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his grey robe and has his warhammer always slung over his shoulder. His auburn hair is braided into rings. His brown eyes dart from person to person to random spaces in the air.

Personality: This man loves writing and to teach people writing more than just about anything. He also has developed a complete distrust of the Glassblower profession.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered writing. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Justin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Glassblower again; and further expansion of business

Ideals: Artistic, Fighting. Bonds: Immigrant, Job, Religious. Occupation: Soapmaker

Voice: Timid voice

Attributes [hide]

Justin Emsworth, Male Human Expert 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)4 (-3) 11 (+0)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +0, Persuasion +4
Senses Passive Perception 12
Languages Common, Auran, Infernal
Attacks Melee +3 / 2d8+0, Ranged +0 / 2d8-3, Grapple +4

Possessions: 12000 sp. Obsidian (11 gp). Golden yellow topaz (200 gp). Moss agate (11 gp). Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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