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NPC Generator

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Advanced [show]


Trym Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a colorful flower in his auburn hair. His eyes are likewise blue.

Personality: Confrontational and typically high on some drug or another. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Extrovert. Flaws: Addict. Bonds: Attractive, Rich, Adventurer. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Trym Hamilton, Male Human Monk 9
Medium (5'1") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 52 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)17 (+3) 8 (-1)11 (+0)
Skills Performance +3, Survival +2
Senses Passive Perception 9
Languages Common, Giant, Auran, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 160 pp. 1 Minor magic item.


Social Check DCs


Wymar Shelley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears just a yellow suit. His red hair is lengthy. His eyes, though not visible through his cowl, are hazel.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He works hard and plays hard.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a crush on the local Fletcher; and wants a kiss

Ideals: Impeccable, Persistence. Flaws: Hedonist. Bonds: Military, Has a crush. Occupation: Performer

Voice: Scandinavian accent

Attributes [hide]

Wymar Shelley, Male Human Warlock 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 400 gp. Jet (100 gp).


Social Check DCs


Theobald Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a blue armored body suit, with a simple yellow line shooting up and back down. He carries with him a set of swords on his belt, each one with a opal on the hilt. He keeps his brown hair in a flapper bob. He wears a mask on his face.

Personality: Theobald is depressed about a lot of things. He tends to be a nihilist. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life.

Ideals: Fighting. Flaws: Depressed, Racist. Bonds: Immigrant. Occupation: Ruler

Voice: Old thin voice

Attributes [hide]

Theobald Marley, Male Human Commoner 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 10 (+0)8 (-1)
Skills Athletics +3, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 40 pp.


Social Check DCs


William Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with black and blue striped suspenders. He wears various colorful collared shirts. He carries with him a set of lances on his belt, each one with a topaz on the hilt. He has shaved his head bald. His amber eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: William was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Fighting, Logical. Bonds: Nature, Poor, Adventurer. Occupation: Bowyer

Voice: Loud with bravado

Attributes [hide]

William Moreno, Male Human Fighter 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills History +5, Survival +5
Senses Passive Perception 12
Languages Common, Ignan, Gnome
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp. Black opal (1100 gp). Iolite (70 gp). 1 Minor magic item.


Social Check DCs


Randal Kensley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a custom-built plate barding that's adorned with red lining and desert motifs. His chestnut hair is braided into rings. His green eyes are passionate and lively.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Randal studied abroad. A gifted student he started as a Shoemaker, but he got bored and became a Glassblower. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Athletic, Joker, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Randal Kensley, Male Human Adept 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Performance +3, Religion +5
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 27000 sp. Eye agate (11 gp). Chrysoprase (30 gp). Coral (160 gp). Blue star sapphire (800 gp).


Social Check DCs

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