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NPC Generator

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Advanced [show]


Cory Everly, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses like a well dressed Miller does. His golden hair is heavily combed to the right. His eyes are a pleasant amber.

Personality: He never swears and excessively uses polite adverbs when speaking. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cory is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Cory took refuge in the large cave and found the beat up longbow and armor he uses now. He became a Miller soon after.

Motivation: Wants to open a new tavern; and he has passion for adventuring and risk

Ideals: Optimist, Justice. Bonds: Job, Adventurer, Nature. Occupation: Miller

Voice: Uses lots of figures of speech

Attributes [hide]

Cory Everly, Male Human Adept 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)5 (-3) 15 (+2)12 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp.


Social Check DCs


Guy Halsey, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is also unnaturally pale. His long chestnut hair is drawn into a two foot long braid. His eyes are blue.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He always tries to repair and not replace. It was this mentality that drove him into the Bather business.

History: He was born into a rich family. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: To be a Bricklayer again; and money/treasure

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Rich, Adventurer, Job. Occupation: Bather

Voice: Soft and mumbly

Attributes [hide]

Guy Halsey, Male Human Bard 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)11 (+0) 10 (+0)15 (+2)
Skills Athletics +2, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 4000 sp.


Social Check DCs


Percival Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. He carries with him a set of bastard swords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. While studying, he fell in love. They married and had a daughter. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wishes to resurrect an old love.

Ideals: Fighting, Extrovert, Artistic. Flaws: Insane, Shy. Bonds: In love. Occupation: Farmer

Voice: Stutters

Attributes [hide]

Percival Cholmondeley, Male Human Wizard 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)10 (+0) 11 (+0)10 (+0)
Skills Arcana +3, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 40000 cp.


Social Check DCs


Bertram Landon, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a worn and beaten armor. His white hair is drawn into a tight pony tail with a rose scrunchie. His thin eyebrows rest above his beady blue eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and revenge

Ideals: Justice. Flaws: Ugly, Forgetful. Bonds: Military. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Bertram Landon, Male Human Adept 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)12 (+1) 17 (+3)10 (+0)
Skills Medicine +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Charles Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a robe, a symbol of death around his neck, and a greatsword on his belt. His hair is blonde and curly. His thin eyebrows rest above his beady gray eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast desert. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Adventurer, Nature. Occupation: Miller

Voice: Jittery and nervous

Attributes [hide]

Charles Pinkerton, Male Human Wizard 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 18 (+4)14 (+2)
Skills Medicine +7, Nature +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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