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NPC Generator

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Advanced [show]


Gerard Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerard took refuge in the large cave and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Ideals: Artistic. Flaws: Forgetful. Bonds: Poor, Attractive, Nature. Occupation: Soapmaker

Voice: Sore throat, cough

Attributes [hide]

Gerard Huxley, Male Human Adept 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 8 (-1)13 (+1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver comb with moonstones (800 gp).


Social Check DCs


Geoffrey Marley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. His silver hair is heavily combed to the right. His skin is flawless and his brown eyes scan people very quickly.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.

History: Gifted from a young age, Geoffrey studied abroad. His druidic abilities were realized during a raid on his village. He has worked as a Doctor like his mother before him.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job, Slave. Occupation: Doctor

Voice: Raspy

Attributes [hide]

Geoffrey Marley, Male Human Commoner 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Arcana +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp. Silver pearl (80 gp). Amethyst (80 gp). Violet garnet (200 gp). Moss agate (6 gp).


Social Check DCs


Cory Dayton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a black vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. His auburn hair is long and unkept. His gray unseeing eyes seem to look past you.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Cory lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Disease, Antagonistic, Shy. Bonds: Family. Occupation: Glassblower

Voice: Middle-eastern accent

Attributes [hide]

Cory Dayton, Male Human Sorcerer 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. Violet garnet (400 gp). Aquamarine (400 gp).


Social Check DCs


Gilbert Prescott, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He sports blue clothing, slightly heavier than average wear. He is an epitome of beauty. His hair, while still mostly red, has prominent grey streaks. He has gleaming, smiling brown eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in a small village he learned the ways of the warrior from his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Farmer

Voice: Complex vocabulary, royal

Attributes [hide]

Gilbert Prescott, Male Human Ranger 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)12 (+1) 13 (+1)11 (+0)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Manfred Deighton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He sports tan clothing, slightly heavier than average wear. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the east, but his parents moved at a very young age to the south. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the east, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Ideals: Passionate. Flaws: Ugly, PTSD. Bonds: Family, Immigrant. Occupation: Spice Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Manfred Deighton, Male Human Wizard 9
Medium (6'2") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 16 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)12 (+1) 13 (+1)11 (+0)
Skills Athletics +5, History +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12444

Possessions: 1500 gp.


Social Check DCs

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