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NPC Generator

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Advanced [show]


John Kirby, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he usually wears his blue robe and has his flail always slung over his shoulder. With a patchy auburn beard and wild auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His divine abilities were realized during a raid on his village. He struck the Gardener job and began his own company from there.

Motivation: To be a Performer again.

Ideals: Gifted. Flaws: Insane, Impulsive. Bonds: Job, Religious. Occupation: Gardener

Voice: Pirate accent

Attributes [hide]

John Kirby, Male Human Druid 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 14 (+2)10 (+0)
Skills Investigation +3, Stealth +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 500 gp. Tiger eye turquoise (15 gp). Rose (70 gp).


Social Check DCs


Don Beitz, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tattered old clothes. His hair is cut close to his head. He has gleaming, smiling blue eyes.

Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Roofer, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Impulsive. Bonds: Job, Poor. Occupation: Architect

Voice: American accent

Attributes [hide]

Don Beitz, Male Human Barbarian 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 71 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Performance +5, Stealth +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1400 gp. Rhodochrosite (16 gp).


Social Check DCs


Hugh Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a hammer. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his hazel eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. The war was a terrible time for him, and Hugh does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. After a long history of fighting, Hugh and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he loathes his own lifestyle

Flaws: Antagonistic, Depressed. Bonds: Poor, Military, Nature. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Hugh Eastaughffe, Male Human Ranger 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


William Carlton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His hair is always cut to a buzz. He wears an eyepatch.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with a lost civilization.

History: He was born at the edge of vast forest. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He then took over the family business and is one of the better Weaver for hire.

Motivation: He has passion for adventuring and risk; and human compassion

Flaws: Ugly, Racist. Bonds: Job, Adventurer, Nature. Occupation: Weaver

Voice: Breathy voice

Attributes [hide]

William Carlton, Male Human Monk 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 15 (+2)15 (+2)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Infernal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Adam Garfield, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. His chestnut hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Adam hails from a village terrorized by giants. In his 10th year, his parents were killed by a giants raid, leaving Adam alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Adam was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Retire the richest man in the north; and a deep hatred of giants

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Adam Garfield, Male Human Adept 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp.


Social Check DCs

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