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NPC Generator

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Advanced [show]


Hugh Winchester, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He is portly but not overly obese. His broad hat is riddled with cuts and holes. His eyes are green and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He has all his life been fascinated with singing.

History: When he was but 3 years old his parents immigrated from the west. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Armorer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hugh Winchester, Male Human Druid 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1900 sp.


Social Check DCs


Trym Tatum, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a small bristly mustache and wavy white hair. His eyes are violet and he is always smoking a pipe.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. Cursed with vampirism at a very young age, Trym has worked very hard to control his curse. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their son. He worked as a Soapmaker, and he later adopted a second son.

Motivation: He's looking for his big break; and regain custody of his son

Ideals: Optimist. Flaws: Shy, Disease. Bonds: Family, Adventurer. Occupation: Soapmaker

Voice: Dark and ominous

Attributes [hide]

Trym Tatum, Male Human Bard 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills History +4, Stealth +2
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp. Golden yellow topaz (1000 gp). Amber (50 gp). 1 Minor magic item.


Social Check DCs


Shane Radcliffe, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears a tight fitting brown shirt and pants. He has done his best to style his blonde hair to look like a famous performer. He has blue eyes and a brown hat with a blue feather.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. As long as the job gets done he does not care how it got done.

History: He was raised in a white middle class family as the only child. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a miller and was forced into it by his family

Ideals: Professionalism. Flaws: Ugly, Mundane. Bonds: Enemies, Family. Occupation: Miller

Voice: Stutters

Attributes [hide]

Shane Radcliffe, Male Human Druid 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)16 (+3) 10 (+0)10 (+0)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Elven, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. A miniature golden chest with tiny emeralds lining the top (140 gp). Silver comb with moonstones (900 gp).


Social Check DCs


Adelard Weld, Male Human [Permalink]

Personal [hide]

Description: This man wears a green vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. He keeps his golden hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Adelard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of western immigrants he idolized his father. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To get a good night's sleep; and to share knowledge with the world

Ideals: Extrovert, Logical. Flaws: Ugly, Insomniac. Bonds: Immigrant. Occupation: Mercenary

Voice: Thin and wheezing

Attributes [hide]

Adelard Weld, Male Human Sorcerer 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points -6 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 5 (-3)9 (-1) 7 (-2)17 (+3)
Skills Insight +1, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1500 gp. Tiger eye turquoise (5 gp). Rich purple corundum (1000 gp). Red spinel (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Barber, and sports empty pouches on his belt. His tied-back hair is chestnut. His eyes are likewise hazel.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a font of random trivia from the lore and stories he has discovered

History: Bernard lived on a farm with his mother, near the main road leading to a nearby town. His necromantic abilities were realized during a raid on his village. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and he is wracked by social anxiety

Ideals: Philantrophist, Logical, Gifted. Flaws: Fearful. Bonds: Family. Occupation: Barber

Voice: Uses lots of figures of speech

Attributes [hide]

Bernard Ainsley, Male Human Aristocrat 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)11 (+0) 10 (+0)8 (-1)
Skills Medicine +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 800 gp. Golden yellow topaz (1000 gp). Jet (40 gp). Tiger eye turquoise (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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