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NPC Generator

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Advanced [show]


Don Oakley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears suspenders and yellow workpants. His shirt is blue, and he wears a heavy yellow leather apron most of the time. His hair is short and golden. His eyes are brown.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of a Blacksmith, who enjoyed hunting, Don was taken on many hunting expeditions. A freak accident while working with his Blacksmith father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and marry his brother to traveling adventurers

Flaws: Ugly, Disease, Insane. Bonds: Family, Nature. Occupation: Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Don Oakley, Male Human Expert 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 10 (+0)9 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 5000 sp. 1 Chain shirt. 1 Banded mail. 1 Masterwork studded leather.


Social Check DCs


Alexandre Watson, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is drawn into a tight pony tail with a rose scrunchie. His eyes are amber and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He plays an instrument quite well.

History: He was born in the south. Alexandre was born on a far southern mountains where he grew up under the tutelage of his father, an expert Shipwright. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Artistic, Fighting. Bonds: Attractive, Immigrant. Occupation: Shipwright

Voice: Raspy

Attributes [hide]

Alexandre Watson, Male Human Expert 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 7 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 6 (-2)13 (+1) 17 (+3)16 (+3)
Skills Medicine +5, Nature +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp. White pearl (160 gp). Blue quartz (7 gp).


Social Check DCs


Arnold Richie, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is dressed in an above average manner. His black hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant. Occupation: Guard

Voice: Mousy voice

Attributes [hide]

Arnold Richie, Male Human Paladin 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Gomory Staurheim, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in a clean blue cloak covering his clean studded leather. His golden hair is heavily combed to the right. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is lazy and tries to find solutions quickly.

History: The child of western immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Addict, Lazy. Bonds: Poor, Immigrant. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Gomory Staurheim, Male Human Cleric 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)16 (+3) 8 (-1)15 (+2)
Skills Animal Handling +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs


Guy Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black cloak and cross-gartered brown stockings. His hair is short and red. His eyes are likewise violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not trust anyone and sleeps with one eye open.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Guy took refuge in the ruined castle and found the beat up dagger and armor he uses now. He hasn't been sleeping well lately.

Motivation: Human compassion; and to get a good night's sleep

Ideals: Joker. Flaws: Insomniac, Disease. Bonds: Immigrant, Nature. Occupation: Shepherd

Voice: Dutch accent

Attributes [hide]

Guy Lindsey, Male Human Commoner 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)13 (+1) 16 (+3)10 (+0)
Skills Intimidation +3, Nature +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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