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NPC Generator

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Advanced [show]


Geoffrey Lincoln, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears a lot of dark rich colors, with gold accents. His left leg appears badly burned and disfigured. His tied-back hair is silver. His fair skin shows little sign of his aristocratic breeding.

Personality: He has always had a great fascination with Human culture. He works hard and plays hard.

History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Human people; and to get a good night's sleep

Flaws: Racist, Hedonist. Bonds: Attractive, Nature. Occupation: Marshal

Voice: Dark and ominous

Attributes [hide]

Geoffrey Lincoln, Male Human Ranger 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 24 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)14 (+2) 8 (-1)16 (+3)
Skills Insight +2, Intimidation +6
Senses Passive Perception 9
Languages Common, Infernal, Terran
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Alexandrite (500 gp).


Social Check DCs


Gilbert Mori, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His hair is short and chestnut. He has green eyes and a green hat with a white feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gilbert was born with his father's beautiful face. Gilbert was born on a far western forest where he grew up under the tutelage of his father, an expert Mortician. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world.

Flaws: Shy, Forgetful. Bonds: Attractive, Immigrant. Occupation: Mortician

Voice: Aggressive tone

Attributes [hide]

Gilbert Mori, Male Human Rogue 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)10 (+0) 14 (+2)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Charles Livingstone, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears black leather gloves, a black jacket, and tight pants. His red hair is greasy and uncared for. His eyes are likewise green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the south to a Architect, Charles learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Architect for hire.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Architect

Voice: Speaks with squeezed throat

Attributes [hide]

Charles Livingstone, Male Human Fighter 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)11 (+0) 18 (+4)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Lewis Camden, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His hair is white and curly. His violet eyes peer out from beneath his small grey hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Lewis grew up listening to his father's many stories. His druidic abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Ruler

Voice: Soothing and warm

Attributes [hide]

Lewis Camden, Male Human Ranger 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)18 (+4) 11 (+0)16 (+3)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Abyssal, Goblin, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Gerard Clifford, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a very tight haircut. His brown eyes have a joyful gleam in them most of the time.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Marshal.

Motivation: To be a Barrister again; and he'd like to take his coworkers down a peg

Ideals: Artistic. Bonds: Rich, Job, Has a crush, Mentor. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

Gerard Clifford, Male Human Commoner 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)8 (-1) 5 (-3)12 (+1)
Skills Acrobatics +3, Insight +0
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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