Rolf Woods, Male Human [Permalink]
Personal [hide]
Description: An older man who very much looks the part of a Layabout, he is not a threatening figure. He has a long black beard with little hanging trinkets. His violet eyes are slightly larger than normal.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in the west, but his parents moved at a very young age to the east. Through the years after Rolf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Rolf's mother didn't care for him much, and the feeling was mutual. He became a Layabout soon after.
Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and he is unsatisfied with his job
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Layabout
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 15 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gunter Coombs, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a white collared shirt and grey pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His skin is also unnaturally pale. He has black hair. His ears are large.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born a particularly ugly child, much to the horror of his parents. His mother was a soldier and died while he was still young. Gunter was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Herbalist for the past few years.
Motivation: Sabotage a competitor.
Ideals: Philantrophist. Flaws: Ugly, Greedy. Bonds: Military, Job. Occupation: Herbalist
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 8 (-1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 |
Possessions: Red spinel (70 gp). Red garnet (70 gp).
Gerard Law, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he has a large black mantle and cape that has been intricately interwoven into his pastel robe. His head has been shaved. His eyes are green and beady.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He got into the Sage business at a young age. A freak accident while working with his Jeweler mother left him crippled. He has achieved small success as a Sage.
Motivation: To be a Jeweler again.
Ideals: Passionate. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Sage
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 600 gp. 1 Half-Plate. 1 Masterwork Light steel shield.
Simon Whitby, Male Human [Permalink]
Personal [hide]
Description: He wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He carries a battered morningstar and tarnished scimitar as well. His auburn hair is heavily combed to the right. His face is scarred and worn.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Sold as a small child to a necromancer, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist. Flaws: Ugly, Impulsive. Bonds: Mentor. Occupation: Painter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 11 (+0) | 17 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Druidic, Sylvan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Moss agate (13 gp). Deep blue spinel (500 gp). 1 Minor magic item.
Heward Jacobs, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in an above average manner. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. He is very pretty but has cold, dead eyes.
Personality: He is almost excessively polite to everyone, even when angry. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Heward was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Heward's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Find a way to reverse the transformation of his sister.
Flaws: Shy, Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Map Maker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Abyssal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp.
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