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Advanced [show]


Trym Weld, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tight fitting brown shirt and pants. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he acts the brute, he is far gentler than he would appear. He works hard and plays hard.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Crown-heir for hire.

Motivation: To be a Seamstress again; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Hedonist. Bonds: Adventurer, Job. Occupation: Crown-heir

Voice: Scottish accent

Attributes [hide]

Trym Weld, Male Human Bard 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)15 (+2) 11 (+0)13 (+1)
Skills Athletics +5, History +4
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 30 pp.


Social Check DCs


Nicholas Barney, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears professional attire. He keeps his long white hair kept up in a rat tail. His hazel eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. He is able to make almost anything out of random pieces of junk.

History: Nicholas hails from a village terrorized by giants. In his 10th year, his parents were killed by a giants raid, leaving Nicholas alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Nicholas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Someone believes him a fraud.

Ideals: Athletic, Disciplined, Gifted. Bonds: Attractive, Enemies. Occupation: Mason

Voice: Speaks like tongue is numb

Attributes [hide]

Nicholas Barney, Male Human Ranger 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 20 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)12 (+1) 11 (+0)10 (+0)
Skills History +4, Stealth +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 200 gp.


Social Check DCs


Rolf Dumph, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears tight fitting clothing which further accentuates his frame. He has a long golden beard with little hanging trinkets. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Cartwright business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He struck the Cartwright job and began his own company from there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor

Ideals: Joker. Flaws: Mundane, PTSD. Bonds: Attractive, Job, Enemies. Occupation: Cartwright

Voice: Soft and melodious

Attributes [hide]

Rolf Dumph, Male Human Warlock 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)16 (+3) 12 (+1)11 (+0)
Skills Deception +3, Medicine +4
Senses Passive Perception 11
Languages Common, Gnoll, Draconic, Celestial
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 300 gp.


Social Check DCs


Ernest Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a dagger on his belt. He has a slight overbite and is overall scrawny. His golden hair is kept up in a ponytail inside a Stetson hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Cartwright.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Ernest Ainsworth, Male Human Warrior 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)8 (-1) 8 (-1)15 (+2)
Skills Acrobatics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Theobald Blythe, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a large grey jacket. He sports a long blonde beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Theobald will drive conversation. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born into a rich family. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He got away from his former life and has fallen to alcoholism.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Ideals: Extrovert. Flaws: Insane, Fearful, Addict. Bonds: Rich, Family. Occupation: Armorer

Voice: Hollow voice

Attributes [hide]

Theobald Blythe, Male Human Monk 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 7 (-2)17 (+3) 15 (+2)17 (+3)
Skills Persuasion +5, Religion +5
Senses Passive Perception 12
Languages Common, Druidic, Terran, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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