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Trey Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of nunchakus on his belt, each one with a jet on the hilt. His moppish auburn hair is in a traditional bowl cut. His blue eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 4 years old his parents immigrated from the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Trey's homeland. Trey decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Immigrant. Occupation: Dilettante

Voice: Hard of hearing, loud

Attributes [hide]

Trey Atterton, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)11 (+0) 14 (+2)7 (-2)
Skills Performance +1, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Black pearl (1000 gp). 1 Minor magic item.


Social Check DCs


Hugh Dumph, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a colorful flower in his red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a Bowyer, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated, Gifted. Flaws: Insane, Antagonistic. Bonds: Attractive, Poor. Occupation: Stableman

Voice: Eastern European accent

Attributes [hide]

Hugh Dumph, Male Human Ranger 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)16 (+3) 12 (+1)10 (+0)
Skills Nature +5, Performance +2
Senses Passive Perception 11
Languages Common, Gnome, Terran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 8000 cp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp).


Social Check DCs


Balimaar Hornsby, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and a wedding ring on his right hand. He wears a top hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Fletcher, who enjoyed hunting, Balimaar was taken on many hunting expeditions. His homeland was ravaged by war and he spent much of his life rebuilding it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is content; and to clean up the streets

Flaws: PTSD, Mundane. Bonds: In love, Guardian, Rich, Nature. Occupation: Animal Trainer

Voice: American accent

Attributes [hide]

Balimaar Hornsby, Male Human Commoner 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)11 (+0) 17 (+3)12 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. Azurite (14 gp).


Social Check DCs


Rolf Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a pickaxe on his belt, and carries pickaxes. He wears his silver hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also hits on women, regardless of circumstances.

History: Rolf was raised in a hard working conservative environment. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.

Motivation: He's attracted to the PC; and wants to open a new tavern

Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Has a crush, Job. Occupation: Seamstress

Voice: Soothing and warm

Attributes [hide]

Rolf Barlow, Male Human Ranger 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 60 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 17 (+3)15 (+2) 12 (+1)13 (+1)
Skills Performance +4, Survival +4
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +1 / 2d8-2, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 300 gp. Sapphire pendant on gold chain (2500 gp). Old masterpiece painting (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Trym Tyndall, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He is wearing a perfectly clean shirt and pair of pants. His auburn hair is still thick. This blue eyed southerner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. He is a logical person and will generally grow upset if things defy logic and science.

History: Gifted from a young age, Trym studied abroad. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has dedicated himself to building a better village for his children.

Motivation: He wants revenge against drow; and he wants to meet his childhood hero

Ideals: Logical, Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Enemies. Occupation: Fortune-teller

Voice: Shortens vowels

Attributes [hide]

Trym Tyndall, Male Human Rogue 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)10 (+0) 10 (+0)12 (+1)
Skills Athletics +4, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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