Gerard Walcott, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is cut short. His amber eyes are passionate and lively.
Personality: He can speak with the recently deceased. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Gerard was born the youngest of three triplets. His parents enrolled him in a Ranger school at a young age so that he could practice his psionic talents. He became a Architect soon after.
Motivation: He is unsatisfied with his job; and his spouse's relatives view him with great suspicion
Ideals: Gifted, Artistic. Bonds: Attractive, Family, Job. Occupation: Architect
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Halfling, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 11000 cp. 1 Half-Plate. 1 Half-Plate.
Shane Wallace, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His clothes are grease stained in places. He has a long chestnut beard with little hanging trinkets. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to make almost anything out of random pieces of junk.
History: When he was but 8 years old his parents immigrated from the east. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's attracted to the PC; and he is wracked by social anxiety
Ideals: Justice, Gifted. Bonds: Poor, Immigrant. Occupation: Interpreter
Voice: American accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: Star ruby (1500 gp). Fiery yellow corundum (1500 gp). Red garnet (60 gp). Moss agate (5 gp). Rich purple corundum (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diggory Wharton, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He plays an instrument quite well.
History: He got into the Crown-heir business at a young age. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Crown-heir soon after.
Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Ugly, Sensitive. Bonds: Job, Adventurer. Occupation: Crown-heir
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 10 pp. 1 Minor magic item.
Godfrey Brandon, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears baggy green pantaloons and a blue scarf. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are blue and he is always smoking a pipe.
Personality: He will rave to anyone who will listen. He is a bit of a xeno-phobe, disliking non-Humans.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Find a way to reverse the transformation of his brother; and he has a crush on the local detective
Flaws: Insane, Racist. Bonds: Military, Has a crush, Family. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp.
Trey Wheatley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and auburn with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. He has gray eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is frequently practicing swordplay.
History: Trey hails from a village terrorized by illithids. When Trey reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Someone believes him a fraud; and many illithids want him driven away
Ideals: Fighting, Athletic. Flaws: Secretive. Bonds: Poor, Military, Enemies. Occupation: Server
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 100 gp. Coral (140 gp). Moss agate (5 gp). Tiger eye turquoise (5 gp). Violet garnet (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!