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NPC Generator

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Advanced [show]


Don Bradford, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has a moderate pudge and is not very fit. He wears his auburn hair up in a very large beehive style do. He has gleaming, smiling amber eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Animal Trainer business at a young age. Through the years after Don was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Don's father didn't care for him much, and the feeling was mutual. He left for the north, certain he would find work there.

Motivation: An old rival family wants him found; and further expansion of business

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Immigrant, Family. Occupation: Animal Trainer

Voice: Switch between two voices

Attributes [hide]

Don Bradford, Male Human Commoner 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 9 (-1)12 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Amber (70 gp). Onyx (30 gp).


Social Check DCs


Arnold Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has moderate length chestnut hair. He is baby faced.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arnold is combative with any and all who dare try his patience in the slightest.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Justice, Entrepeneur. Flaws: Disease. Bonds: Rich. Occupation: Glassblower

Voice: Australian accent

Attributes [hide]

Arnold Harrington, Male Human Fighter 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)15 (+2) 13 (+1)13 (+1)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Breeden, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. His blonde hair is thinning but still full. He is baby faced.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has all his life been fascinated with writing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Jocelyn took refuge in the ruined castle and found the beat up longbow and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is a bit of a kleptomaniac.

Ideals: Justice, Artistic, Gifted. Flaws: Insane. Bonds: Nature. Occupation: Weaver

Voice: Whispers

Attributes [hide]

Jocelyn Breeden, Male Human Ranger 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)10 (+0) 17 (+3)15 (+2)
Skills Persuasion +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Simon Watson, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has a large red mantle and cape that has been intricately interwoven into his blue robe. He wears a deerstalker hat to cover his moderate length chestnut hair. He has gleaming, smiling blue eyes.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Simon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He has worked as a Spy like his father before him.

Motivation: He feels kind of lost in life; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Depressed. Bonds: Family, Mentor, Job. Occupation: Spy

Voice: Eastern European accent

Attributes [hide]

Simon Watson, Male Human Warrior 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Acrobatics +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Geoffrey Bradly, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in a clean white cloak covering his clean studded leather. He has styled his red hair well, parting it to the left. His eyes are hazel and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Poor, Military. Occupation: Spy

Voice: Hollow voice

Attributes [hide]

Geoffrey Bradly, Male Human Ranger 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 17 (+3)8 (-1) 10 (+0)14 (+2)
Skills Persuasion +5, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp.


Social Check DCs

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