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NPC Generator

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Advanced [show]


Don Darlington, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, constantly wearing a white suit, brown shirt, and green tie and is in decent physical shape. He wears his hair in dreadlocks. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is calm most of the time but flees social interaction. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family, Nature. Occupation: Junk Dealer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Don Darlington, Male Human Aristocrat 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 12 (+1)7 (-2) 13 (+1)12 (+1)
Skills Religion +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Appleton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and black. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He is a bit of a xeno-phobe, disliking non-Humans.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father.

Flaws: Addict, Racist. Bonds: Attractive, Enemies, Family. Occupation: Spy

Voice: Complex vocabulary, royal

Attributes [hide]

Anselm Appleton, Male Human Wizard 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points -1 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 4 (-3)12 (+1) 10 (+0)13 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 3000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Solid gold idol (1200 gp). Cloth of gold vestments (160 gp).


Social Check DCs


Chad Everleigh, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He is wearing colorful clothing, dressed as a Adventurer. His hair is greying and his face has many wrinkles. His amber unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in the south. From there he went from mercenary job to mercenary job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister

Flaws: Disease, Cynical. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Adventurer

Voice: Scratchy, weak

Attributes [hide]

Chad Everleigh, Male Human Bard 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)10 (+0) 18 (+4)14 (+2)
Skills Animal Handling +6, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs


Lance Skelton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He is wearing a long, brown cloak. His hair, while still mostly black, has prominent grey streaks. His eyes are brown and he is always smoking a pipe.

Personality: He has a massive crush on the younger sibling of the Spy who has hired him part-time. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Lance was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Has a crush, Poor, Adventurer, Military. Occupation: Spy

Voice: Squeaky

Attributes [hide]

Lance Skelton, Male Human Rogue 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)11 (+0) 11 (+0)9 (-1)
Skills History +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 5000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gomory Branson, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). His moppish auburn hair is in a traditional bowl cut. His ears are large.

Personality: He is very quiet and rarely speaks above a whisper. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He got into the Spice Merchant business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 11 years.

Motivation: He is unsatisfied with his job; and to be a butcher again

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Enemies, Job. Occupation: Spice Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Gomory Branson, Male Human Adept 9
Medium (5'1") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 43 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +6, Medicine +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 170 pp. Amethyst (90 gp).


Social Check DCs

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