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Advanced [show]


John Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a lot of dark rich colors, with gold accents. His hair is cut close to his head. He has gleaming, smiling brown eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: When he was but 4 years old his parents immigrated from the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family; and an old rival family wants him found

Ideals: Athletic. Bonds: Attractive, Slave, Immigrant, Family. Occupation: Bounty Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

John Eastaughffe, Male Human Rogue 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)14 (+2) 15 (+2)15 (+2)
Skills Nature +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Ralf Hackney, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze. His long silver hair is drawn into a two foot long braid. He has gray eyes and a grey hat with a tan feather.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is an amazing painter.

History: Born in a small village he learned the ways of the warrior from his mother. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Optimist, Gifted, Fighting. Bonds: Rich, Adventurer. Occupation: Body Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ralf Hackney, Male Human Cleric 8
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)8 (-1) 9 (-1)12 (+1)
Skills Athletics +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Tickle, Male Human [Permalink]

Personal [hide]

Description: A 6'4" western man, he typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. His brown hair is still thick. He has a tattooed face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Geoffrey was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and expand his business

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Bather

Voice: Pronounces difficult words wrong

Attributes [hide]

Geoffrey Tickle, Male Human Warlock 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 14 (+2)10 (+0)
Skills Insight +5, Nature +5
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 500 gp. Rich purple corundum (800 gp). Carnelian (50 gp). Amethyst (150 gp). Tiger eye turquoise (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Altham, Male Human [Permalink]

Personal [hide]

Description: This man wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His red hair is still thick. He has gleaming, smiling amber eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker, Optimist. Flaws: Disease. Bonds: Rich, Family. Occupation: Banker

Voice: Speaks through clenched teeth

Attributes [hide]

Geoffrey Altham, Male Human Aristocrat 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4

Possessions: 2000 sp.


Social Check DCs


Gerard Brady, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a moderate pudge and is not very fit. His moppish blonde hair is in a traditional bowl cut. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is able to fit into much smaller and tighter spaces than normal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Brilliant and gifted he never wanted to apply himself. He hasn't been sleeping well lately.

Motivation: Nothing but the best is good enough for him.

Ideals: Passionate, Gifted. Flaws: Ugly, Disease, Insomniac. Occupation: Slave Trader

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerard Brady, Male Human Commoner 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 8 (-1)7 (-2)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. White pearl (50 gp). Sardonyx (50 gp). Red garnet (50 gp).


Social Check DCs

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