Arnold Cason, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his white hair up in a very large beehive style do. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Bonds: Attractive, Enemies, In love, Religious. Occupation: Bricklayer
Voice: Italian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2800 sp.
Balimaar Wilberforce, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. With bright chestnut hair and a scraggly beard. He wears a mask on his face.
Personality: He dislikes all the random violence that takes place in the north. He is frequently practicing swordplay.
History: He was raised in a forest tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Body Guard for hire.
Motivation: To find somewhere to settle down; and further expansion of business
Ideals: Pacifist. Flaws: Mundane. Bonds: Military, Nature, Job. Occupation: Body Guard
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.
Roger Morley, Male Human [Permalink]
Personal [hide]
Description: This man is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems, and sports empty pouches on his belt. His chestnut hair is lengthy. His eyes are blue and he is always smoking a pipe.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. The war was a terrible time for him, and Roger does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the south, but his parents moved at a very young age to the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.
Motivation: Many gnolls want him driven away.
Flaws: Depressed. Bonds: Rich, Enemies, Military, Immigrant, Attractive. Occupation: Weaver
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 18 (+4) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Undercommon, Auran, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. A pair of silk slippers encrusted with tiny pearls. (30 gp). Silver ewer (20 gp). Solid gold idol (600 gp).
Solomon Tatum, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is matted, messy, and big. He has gleaming, smiling amber eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a logical person and will generally grow upset if things defy logic and science.
History: He was always a brilliant, if unscrupulous mind. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure.
Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Rich. Occupation: Laborer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
Possessions: 700 gp. White opal (600 gp). Sardonyx (40 gp).
Everard Halsey, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His white hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk
Ideals: Athletic, Joker. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Fortune-teller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 6 (-2) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 900 sp.
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