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Advanced [show]


Frederick Nibley, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Frederick was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Frederick's father didn't care for him much, and the feeling was mutual. He now owns his own business.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Philantrophist. Flaws: Antagonistic, Ugly. Bonds: Job, Rich. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Frederick Nibley, Male Human Druid 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 52 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 16 (+3)10 (+0) 12 (+1)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 300 gp. Black star sapphire (600 gp). Black pearl (1000 gp). Deep green spinel (130 gp).


Social Check DCs


Anselm Ryley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His green eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. He has all his life been fascinated with painting.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.

Motivation: A strong sense of loyalty to Human people; and obtaining odd cultural human artifacts is his passion

Ideals: Professionalism, Artistic. Flaws: Racist. Bonds: Adventurer, Poor. Occupation: Map Maker

Voice: Raspy

Attributes [hide]

Anselm Ryley, Male Human Cleric 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 17 (+3)13 (+1) 15 (+2)16 (+3)
Skills Athletics +1, Nature +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs


William Churchill, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses like a well dressed Locksmith does. His red hair is lengthy and is close to two feet long. His eyes are likewise blue. His teeth are white and perfect.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Guard, his father struggled to pay the bills. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 7 years.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Gifted. Bonds: Job, Attractive, Slave, Poor. Occupation: Locksmith

Voice: Cold and demanding tone

Attributes [hide]

William Churchill, Male Human Wizard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 15 (+2)7 (-2) 13 (+1)13 (+1)
Skills Nature +0, Stealth +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2800 sp. 1 Chain shirt.


Social Check DCs


Thomas Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a long red beard with little hanging trinkets. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He takes great joy in being the best Ploughman in town.

History: Born to a pair of adventurers, Thomas grew up listening to his mother's many stories. His family was turned out during the war. He and his family wandered north to less war torn lands. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and he wants to meet his childhood hero

Ideals: Opinionated. Flaws: Ugly, PTSD. Bonds: Adventurer, Job. Occupation: Ploughman

Voice: Soft and melodious

Attributes [hide]

Thomas Marlee, Male Human Paladin 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)15 (+2) 13 (+1)11 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1300 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bertram Marley, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears rags and sports a simple walking cane. He has silver hair. His violet eyes dart from person to person.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Spy; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer, Religious. Occupation: Glassblower

Voice: Slurs words

Attributes [hide]

Bertram Marley, Male Human Sorcerer 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 200 gp. Black pearl (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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