Simon Barlow, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'6" and dresses like a well dressed Adventurer does. He has dyed his greying silver hair a little too much giving a sharp silver color. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Simon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Simon lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.
Motivation: He'd like to take his coworkers down a peg; and his spouse's relatives view him with great suspicion
Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Job, Family. Occupation: Adventurer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon, Draconic, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 20000 cp.
Hunter Darby, Male Human [Permalink]
Personal [hide]
Description: A 5'1" northern man, he likes to wear brown tank tops with white pants. His wide-brimmed hat is riddled with cuts and holes. He wears large thick round spectacles.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He left for the north, certain he would find work there.
Motivation: Wishes to resurrect an old love; and to reunite with his absent mother
Flaws: Ugly, Antagonistic. Bonds: Mentor, Immigrant, In love. Occupation: Map Maker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 53 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 2 |
Possessions: 700 gp. Sapphire pendant on gold chain (2000 gp). Solid gold idol (200 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Odo Kirby, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear yellow tank tops with black pants. His golden hair is cut short. His eyes are hazel.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined, Optimist. Flaws: PTSD. Bonds: In love, Religious. Occupation: Carter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +0
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Simon Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, but even with his fine clothing he looks run-down. His golden hair is knotted and matted. He has several tiny ruby earrings on each ear.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Slave. Occupation: Roofer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 700 gp.
Roger Graham, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is well dressed, constantly wearing a yellow suit, white shirt, and green tie. He is an epitome of beauty. He wears his chestnut hair down. His gray unseeing eyes seem to look past you.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He feeds upon the attention of others.
History: He was born in a small forest village. Roger liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Meet up once more with his childhood friend; and he's attracted to the pc
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Unemployed
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 12 (+1) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
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