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NPC Generator

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Advanced [show]


Lance Norton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear violet pants and tee shirts. He has wavy brown hair. He wears an eyepatch.

Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Farmer.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and wants to open a new tavern

Flaws: Ugly, Fearful, Disease. Bonds: Religious, Job. Occupation: Farmer

Voice: Hollow voice

Attributes [hide]

Lance Norton, Male Human Adept 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp. Chalcedony (70 gp). Deep blue spinel (200 gp). Black pearl (200 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Guy Quinton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a top hat to cover his moderate length black hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Detective for hire.

Motivation: To be a Tanner again.

Bonds: Attractive, Job, Immigrant, Military, Adventurer. Occupation: Detective

Voice: Nasally tone

Attributes [hide]

Guy Quinton, Male Human Bard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)13 (+1) 9 (-1)13 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Drogo Branson, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears just a brown suit. He keeps his black hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted from career to career and currently works as a Sellsword.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Gifted, Optimist. Flaws: Racist. Bonds: Adventurer, Job. Occupation: Sellsword

Voice: pre-pubescent

Attributes [hide]

Drogo Branson, Male Human Warrior 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)11 (+0) 13 (+1)17 (+3)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 15000 cp. 1 Minor magic item.


Social Check DCs


Gilbert Coombs, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He dresses well, wearing white shirts, loose pants, and blazers most of the time. He has a small bristly mustache and wavy red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invites people to come help in his community garden.

History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Bonds: Attractive, Job, Military, Poor. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Gilbert Coombs, Male Human Sorcerer 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: Just what you see.


Social Check DCs


Robert Hayley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears very tight pants and wife beaters, though occasionally he sports a white coat, and is pretty ugly. His blonde hair is styled in orderly dreadlocks. His green eyes are passionate and lively.

Personality: He is fixated on the number 94. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the west to a Banker, Robert learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. He became a Banker soon after.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Insane. Bonds: Adventurer, Job, Nature. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Robert Hayley, Male Human Commoner 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Deception +3, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Silk rope. 1 Average lock. 1 Small steel mirror.


Social Check DCs

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